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VRML-based representations of ASL fingerspelling on the World Wide Web

Published: 01 January 1998 Publication History

Abstract

Virtual Reality Modeling Language (VRML) is an effective tool to document sign language on the World-Wide Web. In this paper, we present techniques to enlarge the vocabulary of encoded ASL signs in VRML 2.0 for educational purposes. In order to prove the concept of gesture making, a Web site is presented that demonstrates application of the hand model to fingerspell the ASL manual alphabet and numbers.

References

[1]
Cosmo Player, a VRML browser and plug-in; see http://cosmo.sgi.com/.
[2]
Geitz, S., Hansen, T. and Maher, S. Computer generated 3-Dimensional models of manual alphabet handshapes for the World Wide Web, in Proceedings of ASSETS 96 (Vancouver, Canada, April 1996), ACM Press, 27-31. http ://holodec k. g sfc.n as a. gov/si gn/si gn.html
[3]
Riekehof, L.L. The Joy of Signing, 2nd ed. Gospel Publishing House, Springfield, MO, 1987.
[4]
Rijpkema, H. and Girard, M. Computer animation of knowledge-based human grasping, in Proceedings of SIGGRAPH '91 (July 199 l), ACM Press, 339-348.
[5]
Spence, A.P. and Mason, E.B. Human Anatomy and Physiology, 3rd ed. Benjamin Cummings Pub. Co., 1987.
[6]
Su, S.A. and Furuta, R. A logical hand device in virtual environments, in Virtual Reality Software & Technology: Proceedings of the VRST'94 Conference (Singapore, August 1994). World Scientific Publishing Co., Singapore, 33-42.
[7]
Stokoe, W.C,. Casterline, D.C., and Croneberg, C.G. A Dictionary of American Sign Language on Linguistic Principles. Linstok Press, Silver Spring, MD, 1976.
[8]
VRML Repository at http://www.sdsc.edu/vrml/

Cited By

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  • (2024)Sign Languages and Machine Translation: Challenges and OpportunitiesSign Language Machine Translation10.1007/978-3-031-47362-3_4(89-116)Online publication date: 26-Jul-2024
  • (2020)Enabling Real-Time 3D Display of Lifelike Fingerspelling in a Web AppComputers Helping People with Special Needs10.1007/978-3-030-58805-2_5(38-44)Online publication date: 9-Sep-2020
  • (2019)ProSign Everywhere - Addressing Communication Empowerment Goals for Deaf PeopleProceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good10.1145/3342428.3342695(207-212)Online publication date: 25-Sep-2019
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Published In

cover image ACM Conferences
Assets '98: Proceedings of the third international ACM conference on Assistive technologies
January 1998
209 pages
ISBN:1581130201
DOI:10.1145/274497
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 January 1998

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Author Tags

  1. American Sign Language
  2. Virtual Reality Modeling Language
  3. World Wide Web
  4. hand gestures

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ASSETS98
Sponsor:
ASSETS98: The 3rd ACM SIGCAPH Conference on Assistive Technologies
April 15 - 17, 1998
California, Marina del Rey, USA

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Overall Acceptance Rate 436 of 1,556 submissions, 28%

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Cited By

View all
  • (2024)Sign Languages and Machine Translation: Challenges and OpportunitiesSign Language Machine Translation10.1007/978-3-031-47362-3_4(89-116)Online publication date: 26-Jul-2024
  • (2020)Enabling Real-Time 3D Display of Lifelike Fingerspelling in a Web AppComputers Helping People with Special Needs10.1007/978-3-030-58805-2_5(38-44)Online publication date: 9-Sep-2020
  • (2019)ProSign Everywhere - Addressing Communication Empowerment Goals for Deaf PeopleProceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good10.1145/3342428.3342695(207-212)Online publication date: 25-Sep-2019
  • (2015)Promoting Better Deaf/Hearing Communication Through an Improved Interaction Design for Fingerspelling PracticeUniversal Access in Human-Computer Interaction. Access to Today's Technologies10.1007/978-3-319-20678-3_48(495-505)Online publication date: 18-Jul-2015
  • (2009)Big Fat Wand: A Pointing Device for Open Space EdutainmentIntelligent Technologies for Interactive Entertainment10.1007/978-3-642-02315-6_26(240-245)Online publication date: 2009
  • (2008)A Laser Show Device Works in an Open Space for Hearing-Impaired StudentsProceedings of the 2008 Second Asia International Conference on Modelling & Simulation (AMS)10.1109/AMS.2008.114(385-389)Online publication date: 13-May-2008
  • (2007)An algorithmic approach for static and dynamic gesture recognition utilising mechanical and biomechanical characteristicsInternational Journal of Bioinformatics Research and Applications10.5555/1356520.13565213:1(4-23)Online publication date: 1-Dec-2007
  • (2007)Practice! YUBIMOJI AIUEOProceedings of the First Asia International Conference on Modelling & Simulation10.1109/AMS.2007.81(292-295)Online publication date: 27-Mar-2007
  • (2006)To use PYA tool or not for learning Japanese hand alphabetsProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178884(51-es)Online publication date: 14-Jun-2006
  • (2006)Piecewise parametric interpolation for temporal compression of multijoint movement trajectoriesIEEE Transactions on Information Technology in Biomedicine10.1109/TITB.2005.85549610:1(199-206)Online publication date: 1-Jan-2006
  • Show More Cited By

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