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tutorial

Wearable computing: a human-centered view of key concepts, application domains, and quality factors

Published: 23 September 2014 Publication History

Abstract

This tutorial presents a human-centered view of the state-of-the-art of wearable computing. Considering scientific and industrial aspects, it provides key definitions in the domain, goes through practical applications and use case scenarios, and concludes with quality factors and best design practices. An interactive component will aid participants to apply the theoretical concepts presented.

References

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Cited By

View all
  • (2019)Design Fiction for Real-World Connected WearablesThe 5th ACM Workshop on Wearable Systems and Applications10.1145/3325424.3329664(59-64)Online publication date: 12-Jun-2019
  • (2019)Energy-Oriented Designs of an Augmented-Reality Application on a VUZIX Blade Smart Glass2019 Tenth International Green and Sustainable Computing Conference (IGSC)10.1109/IGSC48788.2019.8957173(1-8)Online publication date: Oct-2019
  • (2017)Understanding Monitoring Technologies for Adults With Pain: Systematic Literature ReviewJournal of Medical Internet Research10.2196/jmir.727919:10(e364)Online publication date: 27-Oct-2017

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  1. Wearable computing: a human-centered view of key concepts, application domains, and quality factors

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    cover image ACM Conferences
    MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services
    September 2014
    664 pages
    ISBN:9781450330046
    DOI:10.1145/2628363
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 23 September 2014

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    Author Tags

    1. design
    2. human factors
    3. wearability
    4. wearable devices

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    MobileHCI '14 Paper Acceptance Rate 35 of 124 submissions, 28%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2019)Design Fiction for Real-World Connected WearablesThe 5th ACM Workshop on Wearable Systems and Applications10.1145/3325424.3329664(59-64)Online publication date: 12-Jun-2019
    • (2019)Energy-Oriented Designs of an Augmented-Reality Application on a VUZIX Blade Smart Glass2019 Tenth International Green and Sustainable Computing Conference (IGSC)10.1109/IGSC48788.2019.8957173(1-8)Online publication date: Oct-2019
    • (2017)Understanding Monitoring Technologies for Adults With Pain: Systematic Literature ReviewJournal of Medical Internet Research10.2196/jmir.727919:10(e364)Online publication date: 27-Oct-2017

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