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Reciprocal Habituation: A Study of Older People and the Kinect

Published: 16 June 2014 Publication History

Abstract

We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.

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Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 21, Issue 3
June 2014
174 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/2633906
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 16 June 2014
Accepted: 01 March 2014
Revised: 01 January 2014
Received: 01 July 2013
Published in TOCHI Volume 21, Issue 3

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Author Tags

  1. Kinect
  2. Natural user interfaces
  3. cultural theory
  4. habit
  5. intergenerational families
  6. older users
  7. routine
  8. usefulness
  9. user experience

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  • (2024)Challenges in enabling user control over algorithm-based servicesAI & Society10.1007/s00146-022-01395-139:1(195-205)Online publication date: 1-Feb-2024
  • (2023)Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative WritersProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638402(399-414)Online publication date: 2-Dec-2023
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