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Large scale simulation and surfacing of water and ice effects in Dragons 2

Published: 27 July 2014 Publication History

Abstract

No abstract available.

References

[1]
Budsberg, J., Losure, M., Museth, K., and Matt, B. 2013. Liquids in the croods. In ACM DigiPro 2013 Short Paper, ACM, DigiPro.
[2]
Museth, K. 2013. A flexible image processing approach to the surfacing of particle-based fluid animation. In Mathematical Progress in Expressive Image Synthesis, Springer, Symposium MEIS2013.
[3]
Museth, K. 2013. VDB: High-resolution sparse volumes with dynamic topology. ACM Trans. Graph. 32, 3 (July), 27:1--27:22, http://www.openvdb.org.
[4]
Nielson, G. M. 2004. Dual marching cubes. In Proceedings of the Conference on Visualization '04, IEEE, Washington, DC, USA, VIS '04, 489--496.

Cited By

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  • (2020)Simulating Liquids on Dynamically Warping GridsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288362826:6(2288-2302)Online publication date: 1-Jun-2020
  • (2016)Space-time sculpting of liquid animationProceedings of the 9th International Conference on Motion in Games10.1145/2994258.2994261(61-71)Online publication date: 10-Oct-2016
  • (2016)A scalable schur-complement fluids solver for heterogeneous compute platformsACM Transactions on Graphics10.1145/2980179.298243035:6(1-12)Online publication date: 5-Dec-2016

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Published In

cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Talks
July 2014
76 pages
ISBN:9781450329606
DOI:10.1145/2614106
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 27 July 2014

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Cited By

View all
  • (2020)Simulating Liquids on Dynamically Warping GridsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288362826:6(2288-2302)Online publication date: 1-Jun-2020
  • (2016)Space-time sculpting of liquid animationProceedings of the 9th International Conference on Motion in Games10.1145/2994258.2994261(61-71)Online publication date: 10-Oct-2016
  • (2016)A scalable schur-complement fluids solver for heterogeneous compute platformsACM Transactions on Graphics10.1145/2980179.298243035:6(1-12)Online publication date: 5-Dec-2016

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