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10.1145/2699276.2721395acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
poster

Depixelizing pixel art in real-time

Published: 27 February 2015 Publication History

Abstract

Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced [Kopf and Lischinski 2011] to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators.

Reference

[1]
Kopf, J., and Lischinski, D. 2011. Depixelizing pixel art. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2011) 30, 4, 99:1--99:8.

Cited By

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  • (2019)Extensible Implementation of Reliable Pixel Art InterpolationFoundations of Computing and Decision Sciences10.2478/fcds-2019-001144:2(213-239)Online publication date: 6-Jun-2019
  • (2015)Unfolding the 8-bit eraProceedings of the 12th European Conference on Visual Media Production10.1145/2824840.2824848(1-10)Online publication date: 24-Nov-2015

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Information

Published In

cover image ACM Conferences
i3D '15: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games
February 2015
133 pages
ISBN:9781450333924
DOI:10.1145/2699276
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 February 2015

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I3D '15
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I3D '15: Symposium on Interactive 3D Graphics and Games
February 27 - March 1, 2015
California, San Francisco

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2019)Extensible Implementation of Reliable Pixel Art InterpolationFoundations of Computing and Decision Sciences10.2478/fcds-2019-001144:2(213-239)Online publication date: 6-Jun-2019
  • (2015)Unfolding the 8-bit eraProceedings of the 12th European Conference on Visual Media Production10.1145/2824840.2824848(1-10)Online publication date: 24-Nov-2015

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