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Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

Published: 04 November 2014 Publication History

Abstract

The utilization of mobile augmented reality to display gallery artworks or museum content in novel ways is a well-established concept in the augmented reality research community. However, the focus of these systems is generally technologically driven or only addresses the end user and not the views of the gallery or the original artist. In this paper we discuss the design and development of the mobile application 'Taking the Artwork Home', which allows people to digitally curate their own augmented reality art exhibitions in their own homes by digitally 'replacing' the pictures they have on their walls with content from the Peter Scott Gallery in Lancaster. In particular, we present the insights gained from a research through design methodology that allowed us to consider how the views of the gallery and artists impacted on the system design and therefore the user experience. Thus the final artifact is the result of an iterative evaluation process with over 100 users representing a broad range of demographics and continues to be evaluated/enhanced by observing its operation 'in the wild'. Further, we consider the effect the project has had on gallery practices to enable both augmented reality designers, and galleries and museums to maximize the potential application of the technology when working together on such projects.

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Cited By

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  • (2024)Interactive Murals: New Opportunities for Collaborative STEAM LearningProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641987(1-19)Online publication date: 11-May-2024
  • (2024)Accessing the artwork in covid-19: loss, recovery and reimaginationInternet Histories10.1080/24701475.2024.23067728:1-2(46-61)Online publication date: 8-Feb-2024
  • (2022)User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented RealityAugmented Reality Art10.1007/978-3-030-96863-2_18(331-348)Online publication date: 17-May-2022
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    cover image ACM Other conferences
    AcademicMindTrek '14: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services
    November 2014
    316 pages
    ISBN:9781450330060
    DOI:10.1145/2676467
    • General Chair:
    • Artur Lugmayr
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • Mindtrek Association: Mindtrek Association
    • Tampere University of Technology
    • UTA: The University of Tampere
    • Tampere University of Applied Sciences
    • EMMi Lab.: Entertainment and Media Management Lab.
    • iAMEA: International Ambient Media Association

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 November 2014

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    Author Tags

    1. art
    2. augmented reality
    3. design
    4. mobile
    5. research through design

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    AcademicMindTrek '14
    Sponsor:
    • Mindtrek Association
    • UTA
    • EMMi Lab.
    • iAMEA

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    Overall Acceptance Rate 110 of 207 submissions, 53%

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    Cited By

    View all
    • (2024)Interactive Murals: New Opportunities for Collaborative STEAM LearningProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641987(1-19)Online publication date: 11-May-2024
    • (2024)Accessing the artwork in covid-19: loss, recovery and reimaginationInternet Histories10.1080/24701475.2024.23067728:1-2(46-61)Online publication date: 8-Feb-2024
    • (2022)User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented RealityAugmented Reality Art10.1007/978-3-030-96863-2_18(331-348)Online publication date: 17-May-2022
    • (2020)Interactive Design of Gallery Walls via Mixed Reality2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR50618.2020.00013(17-26)Online publication date: Dec-2020
    • (2020)Promoting Awareness on Sustainable Behavior Through an AR-Based Art GalleryAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-58468-9_4(53-65)Online publication date: 31-Aug-2020
    • (2020)The Effectiveness of an Augmented Reality Guiding System in an Art MuseumRediscovering Heritage Through Technology10.1007/978-3-030-36107-5_10(197-214)Online publication date: 14-Apr-2020
    • (2018)When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary WorkMultimodal Technologies and Interaction10.3390/mti20200172:2(17)Online publication date: 22-Apr-2018
    • (2018)User Engagement Continuum: Art Engagement and Exploration with Augmented RealityAugmented Reality Art10.1007/978-3-319-69932-5_18(329-342)Online publication date: 24-Feb-2018
    • (2017)Mixing Art and Technology: An Interactive Radio for a Museum ExhibitionAdvances in Computing10.1007/978-3-319-66562-7_42(586-594)Online publication date: 17-Aug-2017
    • (2016)Playing with the ArtworksProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892322(1842-1848)Online publication date: 7-May-2016

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