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Virtual reality for gait rehabilitation - promises, proofs and preferences

Published: 27 May 2014 Publication History

Abstract

Improving walking speed and quality after illness or injury presents a number of challenges, not least of which is keeping patients engaged with therapy which they may find boring or painful. The rapidly developing area of virtual reality offers technology which can track users movements and use them to drive interactions in virtual worlds.
This paper examines the potential of virtual reality to ameliorate pain and to improve rehabilitation adherence and outcomes. The role of hardware and software in mediating movement is discussed, and key elements identified which may have a significant effect on optimising VR systems for rehabilitation outcomes.

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cover image ACM Other conferences
PETRA '14: Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments
May 2014
408 pages
ISBN:9781450327466
DOI:10.1145/2674396
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • iPerform Center: iPerform Center for Assistive Technologies to Enhance Human Performance
  • CSE@UTA: Department of Computer Science and Engineering, The University of Texas at Arlington
  • HERACLEIA: HERACLEIA Human-Centered Computing Laboratory at UTA
  • U of Tex at Arlington: U of Tex at Arlington
  • NCRS: Demokritos National Center for Scientific Research
  • Fulbrigh, Greece: Fulbright Foundation, Greece

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 May 2014

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  1. rehabilitation
  2. virtual reality
  3. walking

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PETRA '14
Sponsor:
  • iPerform Center
  • CSE@UTA
  • HERACLEIA
  • U of Tex at Arlington
  • NCRS
  • Fulbrigh, Greece

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  • (2023)Polymer-based wearable nano-composite sensors: a reviewInternational Journal of Polymer Analysis and Characterization10.1080/1023666X.2022.216173728:2(156-191)Online publication date: 2-Jan-2023
  • (2022)Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocolHRB Open Research10.12688/hrbopenres.13239.24(40)Online publication date: 25-Jan-2022
  • (2022)Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple SclerosisACM Transactions on Accessible Computing10.1145/356082215:4(1-14)Online publication date: 31-Aug-2022
  • (2021)Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocolHRB Open Research10.12688/hrbopenres.13239.14(40)Online publication date: 27-Apr-2021
  • (2019)Virtual Performance Augmentation in an Immersive Jump & Run ExergameProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300388(1-15)Online publication date: 2-May-2019
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