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Evaluation of Disambiguation Mechanisms of Object-Based Selection in Virtual Environment: Which Performances and Features to Support "Pick Out"?

Published: 10 September 2014 Publication History

Abstract

A 3D object selection technique is an essential building part of interactive virtual environment system. This ability to choose which object is the target for subsequent actions precedes any further behavior. Selection mechanism as part of manipulation process in a virtual environment is performed using different techniques. Furthermore, many problems make selection a difficult task and contribute to target ambiguity that leads users to select wrong objects by mistake. Therefore, disambiguation mechanisms have been proposed in the literature to solve target ambiguity. In this paper, we present an evaluation study of selection techniques that support disambiguation mechanisms.
We performed a comparative study of 4 selection techniques including disambiguation mechanisms: Ray-Casting, Depth Ray, SQUAD and Shadow Cone. We developed an automated test environment where we varied scene density and measured the performance of each selection technique. Our goal was to measure the velocity of each technique, its sensitivity to occlusion, how much navigation it required and how far it could select targets. We found that discrete progressive refinement used in SQUAD was the fastest solution when user acts in a scene containing few objects to select. We also found that techniques that augment the pointing metaphor by using a 3D cursor, such as Depth Ray and SQUAD, performed better than ray casting itself or cone casting.

References

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Cited By

View all
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2022)Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual realityVirtual Reality10.1007/s10055-022-00677-927:2(603-625)Online publication date: 2-Aug-2022
  • (2020)Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581165829725(35-43)Online publication date: Mar-2020

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  1. Evaluation of Disambiguation Mechanisms of Object-Based Selection in Virtual Environment: Which Performances and Features to Support "Pick Out"?

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    cover image ACM Other conferences
    Interacción '14: Proceedings of the XV International Conference on Human Computer Interaction
    September 2014
    435 pages
    ISBN:9781450328807
    DOI:10.1145/2662253
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Universidad de La Laguna: Universidad de La Laguna

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    New York, NY, United States

    Publication History

    Published: 10 September 2014

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    Author Tags

    1. 3D Virtual Environment
    2. Disambiguation Mechanism
    3. Human-Computer Interaction
    4. Object Selection

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    Interacción '14
    Interacción '14: XV International Conference on Human Computer Interaction
    September 10 - 12, 2014
    Tenerife, Puerto de la Cruz, Spain

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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    Cited By

    View all
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2022)Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual realityVirtual Reality10.1007/s10055-022-00677-927:2(603-625)Online publication date: 2-Aug-2022
    • (2020)Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581165829725(35-43)Online publication date: Mar-2020

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