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FeelCraft: crafting tactile experiences for media using a feel effect library

Published: 05 October 2014 Publication History

Abstract

FeelCraft is a media plugin that monitors events and states in the media and associates them with expressive tactile content using a library of feel effects (FEs). A feel effect (FE) is a user-defined haptic pattern that, by virtue of its connection to a meaningful event, generates dynamic and expressive effects on the user's body. We compiled a library of more than fifty FEs associated with common events in games, movies, storybooks, etc., and used them in a sandbox-type gaming platform. The FeelCraft plugin allows a game designer to quickly generate haptic effects, associate them to events in the game, play them back for testing, save them and/or broadcast them to other users to feel the same haptic experience. Our demonstration shows an interactive procedure for authoring haptic media content using the FE library, playing it back during interactions in the game, and broadcasting it to a group of guests.

Supplementary Material

suppl.mov (uistd0133-file3.mp4)
Supplemental video

References

[1]
D-BOX Technologies Inc., http://www.d-box.com/
[2]
Farley, H. & Steel, C. A quest for the Holy Grail: Tactile precision, natural movement and haptic feedback in 3D virtual spaces. In Same places, different spaces. Proc. ASCILITE Aukland (2009), 285--295.
[3]
Immersion Corporation. http://www.immersion.com/
[4]
Israr, A. et al. Surround Haptics: Sending Shivers Down Your Spine. E-tech ACM SIGGRAPH (2011).
[5]
Israr, A., Zhao, S., Schwalje, K., Klatzky, R., and Lehman, J. 2014. Feel Effects: Enriching Storytelling with Haptic Feedback. ACM Trans. Appl. Percept. 17 pages (in press).
[6]
Waltl, M., Rainer, B., Timmerer, C., and Hellwagner, H. A toolset for the authoring, simulation, and rendering of sensory experiences. In Proc. International Conference on Multimedia. AMC Press (2012), 1469--1472.

Cited By

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  • (2024)Augmenting home entertainment with digitally delivered touchi-Perception10.1177/2041669524128147415:5Online publication date: 17-Oct-2024
  • (2023)Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience EnhancementProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580787(1-17)Online publication date: 19-Apr-2023
  • (2023)Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material ExperiencesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580716(1-17)Online publication date: 19-Apr-2023
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology
    October 2014
    150 pages
    ISBN:9781450330688
    DOI:10.1145/2658779
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 October 2014

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    Author Tags

    1. feel effect
    2. haptic authoring tool
    3. haptic gaming experience
    4. haptic vocabulary

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    • Demonstration

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    UIST '14

    Acceptance Rates

    UIST '14 Adjunct Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

    Upcoming Conference

    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    • Downloads (Last 12 months)18
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    Cited By

    View all
    • (2024)Augmenting home entertainment with digitally delivered touchi-Perception10.1177/2041669524128147415:5Online publication date: 17-Oct-2024
    • (2023)Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience EnhancementProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580787(1-17)Online publication date: 19-Apr-2023
    • (2023)Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material ExperiencesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580716(1-17)Online publication date: 19-Apr-2023
    • (2021)User Preferences for Calming Affective Haptic Stimuli in Social SettingsProceedings of the 2021 International Conference on Multimodal Interaction10.1145/3462244.3479903(387-396)Online publication date: 18-Oct-2021
    • (2021)OM: A Comprehensive Tool to Elicit Subjective Vibrotactile Expressions Associated with Contextualised Meaning in Our Everyday LivesProceedings of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447526.3472028(1-12)Online publication date: 27-Sep-2021
    • (2020)Facilitating Flexible Force Feedback Design with FeelixProceedings of the 2020 International Conference on Multimodal Interaction10.1145/3382507.3418819(184-193)Online publication date: 21-Oct-2020
    • (2019)Stereohaptics Toolkit for Dynamic Tactile ExperiencesHCI International 2019 – Late Breaking Papers10.1007/978-3-030-30033-3_17(217-232)Online publication date: 26-Jul-2019
    • (2019)Tuning Vibrations with Emotion ControlsPersonalizing Haptics10.1007/978-3-030-11379-7_7(135-161)Online publication date: 16-Jun-2019
    • (2019)Crowdsourcing Haptic Data CollectionPersonalizing Haptics10.1007/978-3-030-11379-7_6(111-133)Online publication date: 16-Jun-2019
    • (2019)Deriving Semantics and Interlinkages of FacetsPersonalizing Haptics10.1007/978-3-030-11379-7_5(71-109)Online publication date: 16-Jun-2019
    • Show More Cited By

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