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AugIR: the conceptual design and evaluation of an augmented interaction room

Published: 15 September 2014 Publication History

Abstract

It is often difficult for stakeholders with heterogeneous backgrounds to maintain a common understanding of the most important risk and value drivers of a complex software project. Therefore, I propose the concept of a so-called Augmented Interaction Room, i.e. a persistent physical team room whose walls are outfitted with large interactive displays. It provides a dedicated project space for supporting collaborative system design and the communication among members of a software development project. In this paper, I describe the specific challenges regarding visualization and navigation on these large displays and present my approach on how to support stakeholders by automatically identifying inconsistencies, contradictions and potential project risks.

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Cited By

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  • (2021)Towards a Systematic Approach for Chatbot Development in Digital Work EnvironmentsDigital Supply Chains and the Human Factor10.1007/978-3-030-58430-6_5(79-94)Online publication date: 5-Jan-2021
  • (2019)GestureCardsProceedings of the ACM on Human-Computer Interaction10.1145/33311643:EICS(1-35)Online publication date: 13-Jun-2019

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Published In

cover image ACM Conferences
ASE '14: Proceedings of the 29th ACM/IEEE International Conference on Automated Software Engineering
September 2014
934 pages
ISBN:9781450330138
DOI:10.1145/2642937
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 15 September 2014

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Author Tags

  1. cooperative design
  2. electronic whiteboards
  3. object-oriented modeling
  4. sketches

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ASE '14 Paper Acceptance Rate 82 of 337 submissions, 24%;
Overall Acceptance Rate 82 of 337 submissions, 24%

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Cited By

View all
  • (2021)Towards a Systematic Approach for Chatbot Development in Digital Work EnvironmentsDigital Supply Chains and the Human Factor10.1007/978-3-030-58430-6_5(79-94)Online publication date: 5-Jan-2021
  • (2019)GestureCardsProceedings of the ACM on Human-Computer Interaction10.1145/33311643:EICS(1-35)Online publication date: 13-Jun-2019

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