[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2534329.2534367acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Immersive virtual aquarium with real-walking navigation

Published: 17 November 2013 Publication History

Abstract

In this paper, we propose a new immersive virtual aquarium system that comprises enhanced navigation, shared user experience, and manipulation in virtual reality. The system utilizes a large studio that allows users to walk around naturally and operates as a surrogate for navigation in the virtual aquarium. It also provides an additional view that shows what is happening in the virtual aquarium to observers. The system can be regarded as a form of augmented virtuality as it superimposes a live video avatar of users into the virtual aquarium. In addition, each user can interact with virtual fishes via 3D gestures because the system also utilizes a gesture recognition method that is suitable for the physically large space. These features enable our proposed system to give users and observers a more immersive and novel experience than conventional virtual reality systems.

References

[1]
Chu, C.-W., and Cohen, I. 2005. Posture and gesture recognition using 3d body shapes decomposition. In Computer Vision and Pattern Recognition-Workshops, 2005. CVPR Workshops. IEEE Computer Society Conference on, IEEE, 69--76.
[2]
Fröhlich, T. 2000. The virtual oceanarium. Communications of the ACM 43, 7, 94--101.
[3]
Gower, J. C., and Dijksterhuis, G. B. 2004. Procrustes problems. Oxford Statistical Science. Oxford University Press.
[4]
Kwon, D., and Gross, M. 2007. A framework for 3d spatial gesture design and modeling using a wearable input device. In IEEE International Symposium on Wearable Computers, 23--26.
[5]
Lee, H.-K., and Kim, J. H. 1999. An hmm-based threshold model approach for gesture recognition. Pattern Analysis and Machine Intelligence, IEEE Transactions on 21, 10, 961--973.
[6]
Lee, H.-C., Kim, E.-S., Joo, N.-K., and Hur, G.-T. 2006. Development of real time virtual aquarium system. International Journal of Computer Science and Network Security 6, 7, 58--63.
[7]
NaturalPoint, 2013. Trackingtools. http://www.naturalpoint.com, {Online; accessed 01-June-2013}.
[8]
Reynolds, C. W. 1999. Steering behaviors for autonomous characters. In Game Developers Conference, 763--782.
[9]
Sherman, W. R., and Craig, A. B. 2002. Understanding virtual reality: Interface, application, and design. Morgan Kaufmann.
[10]
Takala, T., Savioja, L., and Lokki, T., 2005. Swimming in a virtual aquarium. http://www.academia.edu/2744573/Swimming_in_a_Virtual_Aquarium.
[11]
Terzopoulos, D., Tu, X., and Grzeszczuk, R. 1994. Artificial fishes: Autonomous locomotion, perception, behavior, and learning in a simulated physical world. Artificial Life 1, 4, 327--351.
[12]
Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., and Brooks Jr, F. P. 1999. Walking > walking-in-place > flying, in virtual environments. In International Conference on Computer Graphics and Interactive Techniques, vol. 1999, 359--364.
[13]
Wetzstein, G., and Stephenson, P. 2004. Towards a workflow and interaction framework for virtual aquaria. In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop.
[14]
Young, G. T., Foth, M., and Matthes, N. Y. 2007. Virtual fish: visual evidence of connectivity in a master-planned urban community. In Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces, 219--222.

Cited By

View all
  • (2023)Scientometric Analysis of Ecotoxicological Investigations of Xenobiotics in Aquatic AnimalsXenobiotics in Aquatic Animals10.1007/978-981-99-1214-8_15(303-323)Online publication date: 11-May-2023
  • (2022)User Preference for Navigation Instructions in Mixed Reality2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00102(802-811)Online publication date: Mar-2022
  • (2022)Revisiting natural user interaction in virtual worldJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-022-04496-314:3(2443-2453)Online publication date: 7-Dec-2022
  • Show More Cited By

Index Terms

  1. Immersive virtual aquarium with real-walking navigation

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    VRCAI '13: Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
    November 2013
    325 pages
    ISBN:9781450325905
    DOI:10.1145/2534329
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 November 2013

    Check for updates

    Author Tags

    1. augmented virtuality
    2. gestures
    3. real-walking navigation
    4. virtual aquarium
    5. virtual reality

    Qualifiers

    • Research-article

    Conference

    VRCAI 2013
    Sponsor:

    Acceptance Rates

    VRCAI '13 Paper Acceptance Rate 35 of 75 submissions, 47%;
    Overall Acceptance Rate 51 of 107 submissions, 48%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)14
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 13 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Scientometric Analysis of Ecotoxicological Investigations of Xenobiotics in Aquatic AnimalsXenobiotics in Aquatic Animals10.1007/978-981-99-1214-8_15(303-323)Online publication date: 11-May-2023
    • (2022)User Preference for Navigation Instructions in Mixed Reality2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00102(802-811)Online publication date: Mar-2022
    • (2022)Revisiting natural user interaction in virtual worldJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-022-04496-314:3(2443-2453)Online publication date: 7-Dec-2022
    • (2019)Virtual Reality and Oceanography: Overview, Applications, and PerspectiveFrontiers in Marine Science10.3389/fmars.2019.006446Online publication date: 17-Oct-2019
    • (2019)A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displaysComputers and Graphics10.1016/j.cag.2019.09.00585:C(55-73)Online publication date: 1-Dec-2019
    • (2015)Underwater Mixed EnvironmentsVirtual Realities10.1007/978-3-319-17043-5_4(56-76)Online publication date: 1-Apr-2015

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media