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Image plane interaction techniques in 3D immersive environments

Published: 30 April 1997 Publication History
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References

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Richard Bukowski and Carlo Sequin. Object Associations. 1995 Symposium on Interactive 3D Graphics, pages 131-138., 1995
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Andrew Forsberg, Kenneth Herndon, and Robert Zeleznik. Aperture Based Selection For Immersive Virtual Environments. Proceedings of UIST '96, pages 95-96, November 1996
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Ken Hinckley, Randy Pausch, John C. Goble, and Neal E Kassel. A Survey Of Design Issues In Spatial Input. Proceedings of UIST '94, pages 213-222, November 1994.
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The Kids in the~Ha!l. Created by The Kids in the Hall comedy troupe. Prod. Lorne Michaels, CBC, 1988-1994.
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David Koller, Mark Mine, and Scott Hudson. Head-Tracked Orbital Viewing: An Interaction Technique For Immersive Virtual Environments. Proceedings of UIST '96, pages 81-82, November 1996.
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cover image ACM Conferences
I3D '97: Proceedings of the 1997 symposium on Interactive 3D graphics
April 1997
197 pages
ISBN:0897918843
DOI:10.1145/253284
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 30 April 1997

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SI3D97: 1997 Symposium on Interactive 3D Graphics
April 27 - 30, 1997
Rhode Island, Providence, USA

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I3D '97 Paper Acceptance Rate 24 of 85 submissions, 28%;
Overall Acceptance Rate 148 of 485 submissions, 31%

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  • (2024)Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand InteractionProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682090(1-11)Online publication date: 7-Oct-2024
  • (2024)Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00126(642-649)Online publication date: 16-Mar-2024
  • (2024)Optimization of a Tether-Handle Object Retrieval Technique for VR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00013(36-41)Online publication date: 16-Mar-2024
  • (2024)Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical ComponentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205030:5(2756-2766)Online publication date: May-2024
  • (2024)Exploring Bimanual Haptic Feedback for Spatial Search in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337204530:5(2422-2433)Online publication date: May-2024
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  • (2024)EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VRInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103273188(103273)Online publication date: Aug-2024
  • (2024)Pick, Click, Flick!undefinedOnline publication date: 14-Mar-2024
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