[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2508468.2514719acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
poster

eyeCan: affordable and versatile gaze interaction

Published: 08 October 2013 Publication History

Abstract

We present eyeCan, a software system that promises rich, sophisticated, and still usable gaze interactions with low-cost gaze tracking setups. The creation of this practical system was to drastically lower the hurdle of gaze interaction by presenting easy-to-use gaze gestures, and by reducing the cost-of-entry with the utilization of low precision gaze trackers. Our system effectively compensates for the noise from tracking sensors and involuntary eye movements, boosting both the precision and speed in cursor control. Also the possible variety of gaze gestures was explored and defined. By combining eyelid actions and gaze direction cues, our system provides rich set of gaze events and therefore enables the use of sophisticated applications e.g. playing video games or navigating street view.

Supplementary Material

suppl.mov (uistpp136.mp4)
Supplemental video

References

[1]
Hyrskykari, A., Majaranta, P. and Räihä, K-J. From Gaze Control to Attentive Interfaces. In Proc. HCII 2005
[2]
Istance, H., Vickers, S., Hyrskykar, A., Gaze-Based Interaction with Massively Multiplayer On-line Games. Ext. Abstracts CHI 2009. ACM Press (2009), 4381--4386
[3]
Kangas, J. et al. Defining Gaze Interaction Events. "Gaze Interaction in the Post-WIMP World" Workshop of CHI'13
[4]
Kumar, M., Winograd, T. Gaze-enhanced Scrolling Techniques. In Proc. UIST '07. ACM Press (2007)
[5]
Velichkovsky, B., Sprenger, A., and Unema, P. Towards gaze-mediated interaction: Collecting solutions of the "Midas touch problem". In Proc. the IFIP TC13 International Conference on Human-Computer Interaction (1997), 509--516

Cited By

View all
  • (2024)Video game accessibility in the top-level genresUniversal Access in the Information Society10.1007/s10209-024-01154-7Online publication date: 30-Sep-2024
  • (2018)Accessibility in video games: a systematic reviewUniversal Access in the Information Society10.1007/s10209-018-0628-219:1(169-193)Online publication date: 10-Aug-2018
  • (2017)InSightProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041195(1-5)Online publication date: 16-Mar-2017

Index Terms

  1. eyeCan: affordable and versatile gaze interaction

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    UIST '13 Adjunct: Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
    October 2013
    126 pages
    ISBN:9781450324069
    DOI:10.1145/2508468
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 October 2013

    Check for updates

    Author Tags

    1. accessibility
    2. gaze interaction
    3. gaze tracking

    Qualifiers

    • Poster

    Conference

    UIST'13
    UIST'13: The 26th Annual ACM Symposium on User Interface Software and Technology
    October 8 - 11, 2013
    St. Andrews, Scotland, United Kingdom

    Acceptance Rates

    UIST '13 Adjunct Paper Acceptance Rate 49 of 317 submissions, 15%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

    Upcoming Conference

    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)7
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 16 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Video game accessibility in the top-level genresUniversal Access in the Information Society10.1007/s10209-024-01154-7Online publication date: 30-Sep-2024
    • (2018)Accessibility in video games: a systematic reviewUniversal Access in the Information Society10.1007/s10209-018-0628-219:1(169-193)Online publication date: 10-Aug-2018
    • (2017)InSightProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041195(1-5)Online publication date: 16-Mar-2017

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media