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An artificial intelligence for the board game 'Quarto!' in Java

Published: 11 September 2013 Publication History

Abstract

This paper presents an artificial intelligence (AI) for the board game 'Quarto!' in Java. The program uses depth-first search for decision making. To improve runtime performance, we used alphabeta pruning, a transposition table, and a Java constraint solver. The result of our work is an open-source Java program capable of beating human opponents in real-time.

References

[1]
Choco. URL http://www.emn.fr/z-info/choco-solver {retrieved 03-24-2013}.
[2]
JaCoP. URL http://jacop.osolpro.com {retrieved 05-20-2013}.
[3]
M. Hoche, H. Müller, H. Schlenker, and A. Wolf. firstcs - A Pure Java Constraint Programming Engine. In M. Hanus, P. Hofstedt, A. Wolf, S. Abdennadher, T. Frühwirth, and A. Lallouet, editors, Second International Workshop on Multiparadigm Constraint Programming Languages - MultiCPL03, 2003.
[4]
K. Marriott and P. Stuckey. Programming with Constraints: An Introduction. MIT Press, 1998.
[5]
I. Millington and J. Funge. Artificial Intelligence for Games. CRC Press, 2nd edition, 2009.
[6]
S. Russell and P. Norvig. Artificial Intelligence: A Modern Approach. Prentice Hall, 3rd edition, 2009.
[7]
C. Shannon. Programming a Computer for Playing Chess. Philosophical Magazine, 7th Series, 41, No. 314, 1950.

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Published In

cover image ACM Conferences
PPPJ '13: Proceedings of the 2013 International Conference on Principles and Practices of Programming on the Java Platform: Virtual Machines, Languages, and Tools
September 2013
188 pages
ISBN:9781450321112
DOI:10.1145/2500828
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 September 2013

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Author Tags

  1. NegaMax
  2. Quarto
  3. alpha-beta search
  4. choco
  5. constraint programming in Java

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  • Research-article

Conference

PPPJ '13
PPPJ '13: virtual machines, languages, and tools
September 11 - 13, 2013
Stuttgart, Germany

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Overall Acceptance Rate 29 of 58 submissions, 50%

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