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Reempowering powerful ideas: designers' mission in the age of ubiquitous technology

Published: 17 June 2014 Publication History

Abstract

The project of universal, highquality education is a new human endeavor. Not many decades ago, the mainstream view was that only a small elite required advanced education, and vocational training would suffice for everyone else. The need to educate all students in very different disciplinesmany of them quite complex and advancedis generating demands that the extant educational system cannot meet. Technology has been touted as one answer to these new demands, but has failed so far to escape a centuryold cycle of inflated expectations. Our mission as designers of interactive technologies and environments is crucial to move out of this cycle, but it will require our community to make a convincing argument that technologies in education are not simply delivery media, but artifacts that extend human cognition in multiple ways. The adaptivity of computational media enables an acknowledgement of epistemological diversity which enables students to concretize their ideas and projects with motivation and engagement. Thus, the goal of providing rich educational experiences for all students will depend upon our ability to design devices, environments, and activities that are accepting of children's multiple epistemological resources and heuristics.

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  • (2018)Design thinking for digital fabrication in educationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2015.10.0025:C(20-28)Online publication date: 11-Dec-2018

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    cover image ACM Conferences
    IDC '14: Proceedings of the 2014 conference on Interaction design and children
    June 2014
    378 pages
    ISBN:9781450322720
    DOI:10.1145/2593968
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 17 June 2014

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    Author Tags

    1. constructionism
    2. constructivism
    3. education
    4. interaction design
    5. makers' movement
    6. physical computing
    7. robotics

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    IDC'14: Interaction Design and Children 2014
    June 17 - 20, 2014
    Aarhus, Denmark

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    IDC '14 Paper Acceptance Rate 18 of 60 submissions, 30%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2018)Design thinking for digital fabrication in educationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2015.10.0025:C(20-28)Online publication date: 11-Dec-2018

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