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Crowded collaborative virtual environments

Published: 27 March 1997 Publication History
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References

[1]
Greenhalgh, C. M. and Benford, S. D., Introducing Regions into Collaborative Virtual Environments, Internal report available from the authors of this paper (submitted to IEEE VRAIS'97).
[2]
Greenhalgh, C. M. and Benford, S. D., MASSIVE: A Virtual Reality System for Tele-conferencing, ACM Transactions on Computer Human interaction (TOCHI), 2 (3), pp. 239-261, ACM Press, 1995.
[3]
Ingram, R. J., Bowers, J. M. and Benford, S. D., Building Virtual Cities: Applying Urban Planning Theory to the Design of Virtual Environments, Proc. VRST'96, Hong Kong, July 1996, ACM Press.
[4]
Macedonia, M. R., Zyda, M. J., Pratt, D. R., Barham, P. T. and Zeswitz, S., NPSNET: a network software architecture for large scale virtual environments, Presence, 3(4), MIT Press, 1994.
[5]
Sime, J. D., Crowd Psychology and Engineering: Designing for People or Ballbearings? Engineering For Crowd Safety (Smith R.A and Dickie J.F., eds), pp 119-131. Elsevier 1993.
[6]
Singhal, S. K. and Cheriton, D. R., Using Projection Algorithms to Support Scalability in Distributed Simulation, Proc. 1996 International Conference on Distributed Computing Systems, IEEE, 1996.

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  • (2024)Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarshipThe Information Society10.1080/01972243.2024.235834440:4(294-307)Online publication date: 7-Jun-2024
  • (2022)Stepping Out of the ClassroomResearch Anthology on Virtual Environments and Building the Metaverse10.4018/978-1-6684-7597-3.ch009(170-195)Online publication date: 21-Oct-2022
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cover image ACM Conferences
CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
March 1997
565 pages
ISBN:0897918029
DOI:10.1145/258549
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 March 1997

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Author Tags

  1. CSCW
  2. crowds
  3. virtual reality

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CHI97
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CHI97: ACM Conference on Human Factors & Computing Systems
March 22 - 27, 1997
Georgia, Atlanta, USA

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CHI '97 Paper Acceptance Rate 55 of 234 submissions, 24%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2024)Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarshipThe Information Society10.1080/01972243.2024.235834440:4(294-307)Online publication date: 7-Jun-2024
  • (2022)Stepping Out of the ClassroomResearch Anthology on Virtual Environments and Building the Metaverse10.4018/978-1-6684-7597-3.ch009(170-195)Online publication date: 21-Oct-2022
  • (2022)SocialSlider: Changing the Transparency of AvatarsProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519392(276-283)Online publication date: 13-Mar-2022
  • (2021)Producing LivenessProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445125(1-16)Online publication date: 6-May-2021
  • (2021)An Overview of Group Navigation in Multi-User Virtual Reality2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00073(363-369)Online publication date: Mar-2021
  • (2021)Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual RealityComputer Supported Cooperative Work (CSCW)10.1007/s10606-021-09395-3Online publication date: 16-Mar-2021
  • (2020)Stepping Out of the ClassroomInternational Journal of Virtual and Personal Learning Environments10.4018/IJVPLE.202001010110:1(1-23)Online publication date: 1-Jan-2020
  • (2020)Silhouette GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414247(561-571)Online publication date: 2-Nov-2020
  • (2020)Go-ThroughProceedings of the Augmented Humans International Conference10.1145/3384657.3384784(1-10)Online publication date: 16-Mar-2020
  • (2020)Getting There Together: Group Navigation in Distributed Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.297347426:5(1860-1870)Online publication date: May-2020
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