[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2559206.2580097acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
short-paper

Drunken ed: a balance game for public large screen displays

Published: 26 April 2014 Publication History

Abstract

Drunken Ed is a 2D balance game specifically designed for public displays in which the player has to balance a swaying drunkard with her body pose. We show that this casual game is well suited for public context and that camera based body tracking offers convenient interaction techniques for large screen displays. The game setting with its drunken protagonist Ed was well received by the players. This single player game uses the angle of the player's torso in relation to the ground to help Ed keep balance in a wobbling world. Ed's body pose reflects the player's pose, creating a very direct form of control. Results of our evaluation show that this form of control mapping is very easy to learn and the short play sessions meet the requirements of a casual game in public environment. Furthermore, we have designed our level selection menu to fulfill the double purpose of a gameplay tutorial, which was found to be well suited for games on public displays.

References

[1]
Kultima, A. Casual game design values. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, ACM MindTrek '09 (2009), 58--65.
[2]
Malone, T. W. Toward a theory of intrinsically motivating instruction. Cognitive science 5, 4 (1981), 333--369.
[3]
Nielsen, J. 10 usability heuristics for user interface design. http://www.nngroup.com/articles/ ten-usability-heuristics/.
[4]
O'Hara, K., Glancy, M., and Robertshaw, S. Understanding collective play in an urban screen game. In Proceedings of the 2008 ACM conference on Computer supported cooperative work, ACM (2008), 67--76.
[5]
Salen, K., and Zimmerman, E. Rules of play: Game design fundamentals. MIT press, 2004.
[6]
Walter, R., Bailly, G., and Müller, J. Strikeapose: Revealing mid-air gestures on public displays. ACM CHI'13 (2013).

Cited By

View all
  • (2018)Enhancing multimodal learning through personalized gesture recognitionJournal of Computer Assisted Learning10.1111/jcal.1226234:4(350-357)Online publication date: 15-Apr-2018
  • (2017)The concurrent use of touch and mid-air gestures or floor mat interaction on a public displayProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078819(1-9)Online publication date: 7-Jun-2017
  • (2016)Interruption and pausing of public display gamesProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935335(306-317)Online publication date: 6-Sep-2016
  • Show More Cited By

Index Terms

  1. Drunken ed: a balance game for public large screen displays

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

    Check for updates

    Author Tags

    1. balance game
    2. casual game
    3. gesture control
    4. kinect
    5. large screen display
    6. public displays

    Qualifiers

    • Short-paper

    Conference

    CHI '14
    Sponsor:
    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)14
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 04 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)Enhancing multimodal learning through personalized gesture recognitionJournal of Computer Assisted Learning10.1111/jcal.1226234:4(350-357)Online publication date: 15-Apr-2018
    • (2017)The concurrent use of touch and mid-air gestures or floor mat interaction on a public displayProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078819(1-9)Online publication date: 7-Jun-2017
    • (2016)Interruption and pausing of public display gamesProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935335(306-317)Online publication date: 6-Sep-2016
    • (2016)A Comparison of Head Pose and Deictic Pointing Interaction Methods for Smart EnvironmentsInternational Journal of Human-Computer Interaction10.1080/10447318.2016.114205432:4(325-351)Online publication date: 20-Jan-2016
    • (2016)Evaluation of Kinect2 based balance measurementNeurocomputing10.1016/j.neucom.2015.12.128208:C(290-298)Online publication date: 5-Oct-2016
    • (2015)Intuitive Evaluation of Kinect2 based Balance Measurement SoftwareProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838960(62-65)Online publication date: 1-Oct-2015
    • (2015)User-Defined Game Input for Smart Glasses in Public SpaceProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702214(3327-3336)Online publication date: 18-Apr-2015

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media