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Mobile peer-to-peer approach for social computing services in distributed environment

Published: 05 December 2013 Publication History

Abstract

This paper presents a mobile peer-to-peer approach that can be applied to build social computing services in distributed environment. This approach features peer-to-peer networks with the support of mobile devices that allows users to participate in social computing services including data sharing and searching services. Due to the limitations of system resource and network connectivity, mobile peers cannot easily undertake complicated operations, such as processing complex queries, indexing and transmitting large amount of data. This approach employs a super peer peer-to-peer network to deal with the problem of peer heterogeneity. It uses workstations as peers to assist mobile peers with insufficient storage, bandwidth and processing capability in dealing with complicated operations, while mobile peers possess ordinary operations such as publishing and searching data. We have extended the Gnutella protocol to provide operations on peers and mobile peers. The evaluation of the prototyping system has performed on a number of laboratory workstations and Android emulators to investigate the feasibility and scalability of the system.

References

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Cited By

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  • (2021)Incorporating Trust into Collaborative Social Computing Applications2021 IEEE 25th International Enterprise Distributed Object Computing Conference (EDOC)10.1109/EDOC52215.2021.00020(21-30)Online publication date: Oct-2021

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Published In

cover image ACM Other conferences
SoICT '13: Proceedings of the 4th Symposium on Information and Communication Technology
December 2013
345 pages
ISBN:9781450324540
DOI:10.1145/2542050
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • SOICT: School of Information and Communication Technology - HUST
  • NAFOSTED: The National Foundation for Science and Technology Development
  • ACM Vietnam Chapter: ACM Vietnam Chapter
  • Danang Univ. of Technol.: Danang University of Technology

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 December 2013

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Author Tags

  1. decentralized online social networks
  2. mobile computing services
  3. peer-to-peer networks
  4. social computing services
  5. software bug report retrieval

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  • Research-article

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SoICT '13
Sponsor:
  • SOICT
  • NAFOSTED
  • ACM Vietnam Chapter
  • Danang Univ. of Technol.

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SoICT '13 Paper Acceptance Rate 40 of 80 submissions, 50%;
Overall Acceptance Rate 147 of 318 submissions, 46%

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Cited By

View all
  • (2021)Incorporating Trust into Collaborative Social Computing Applications2021 IEEE 25th International Enterprise Distributed Object Computing Conference (EDOC)10.1109/EDOC52215.2021.00020(21-30)Online publication date: Oct-2021

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