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SmartGlove for upper extremities rehabilitative gaming assessment

Published: 06 June 2012 Publication History

Abstract

This paper presents a quantitative assessment solution for an upper extremities rehabilitative gaming application [1]. This assessment solution consists of a set of stand-alone hardware, including SmartGlove and Kinect, a depth capturing sensor made by Microsoft. SmartGlove is a specially designed motion and finger angle extraction device which is packaged in an easy-to-wear and adjustable manner for a patient with an upper extremity impairment. Sensor data extraction, alignment, and visualization algorithms were designed for integrating hand-mounted sensors data streams into skeleton coordinates captured by the Kinect. This enhanced skeleton information can be summarized and replayed as upper extremity joint coordinate animations which can be used for physical therapists to quantify rehabilitation progress. In addition, to serve as an assessment tool, enhanced skeleton information can be used to extend the capability of the Kinect vision system, such as providing motion capture of the upper extremities, even when the testing subject is out of camera scope or one's upper extremities are occluded by the body.

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Cited By

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  • (2024)Effectiveness of mixed reality-based rehabilitation on hands and fingers by individual finger-movement tracking in patients with strokeJournal of NeuroEngineering and Rehabilitation10.1186/s12984-024-01418-621:1Online publication date: 10-Aug-2024
  • (2022)A non-invasive middleware for games adaptation and motor rehabilitation controlsProceedings of the 24th Symposium on Virtual and Augmented Reality10.1145/3604479.3604485(1-10)Online publication date: 24-Oct-2022
  • (2020)Multi-Modal Motion-Capture-Based Biometric Systems for Emergency Response and Patient RehabilitationResearch Anthology on Rehabilitation Practices and Therapy10.4018/978-1-7998-3432-8.ch032(653-678)Online publication date: 21-Aug-2020
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    cover image ACM Other conferences
    PETRA '12: Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
    June 2012
    307 pages
    ISBN:9781450313001
    DOI:10.1145/2413097
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • U of Tex at Arlington: U of Tex at Arlington

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    New York, NY, United States

    Publication History

    Published: 06 June 2012

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    Author Tags

    1. Kinect
    2. animation
    3. data glove
    4. rehabilitation
    5. upper extremities
    6. upper limbs
    7. video game

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    Cited By

    View all
    • (2024)Effectiveness of mixed reality-based rehabilitation on hands and fingers by individual finger-movement tracking in patients with strokeJournal of NeuroEngineering and Rehabilitation10.1186/s12984-024-01418-621:1Online publication date: 10-Aug-2024
    • (2022)A non-invasive middleware for games adaptation and motor rehabilitation controlsProceedings of the 24th Symposium on Virtual and Augmented Reality10.1145/3604479.3604485(1-10)Online publication date: 24-Oct-2022
    • (2020)Multi-Modal Motion-Capture-Based Biometric Systems for Emergency Response and Patient RehabilitationResearch Anthology on Rehabilitation Practices and Therapy10.4018/978-1-7998-3432-8.ch032(653-678)Online publication date: 21-Aug-2020
    • (2019)Multi-Modal Motion-Capture-Based Biometric Systems for Emergency Response and Patient RehabilitationDesign and Implementation of Healthcare Biometric Systems10.4018/978-1-5225-7525-2.ch007(160-184)Online publication date: 2019
    • (2019)ARMove: A smartphone augmented reality exergaming system for upper and lower extremities stroke rehabilitationProceedings of the 17th Conference on Embedded Networked Sensor Systems10.1145/3356250.3361951(384-385)Online publication date: 10-Nov-2019
    • (2019)QM-FOrMS: A portable and cost-effective upper extremity rehabilitation systemSmart Health10.1016/j.smhl.2019.100080(100080)Online publication date: Oct-2019
    • (2018)Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature ReviewJMIR Rehabilitation and Assistive Technologies10.2196/rehab.91235:1(e11)Online publication date: 8-May-2018
    • (2018)Palm glove: wearable glove based on palm-camera for thumb-to-finger tap recognition2018 International Conference on Information and Communication Technology Convergence (ICTC)10.1109/ICTC.2018.8539616(549-551)Online publication date: Oct-2018
    • (2018)BiGRA: A preliminary bilateral hand grip coordination rehabilitation using home-based evaluation system for stroke patients2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks (BSN)10.1109/BSN.2018.8329647(13-16)Online publication date: Mar-2018
    • (2017)Hand Rehabilitation after Chronic Brain Damage: Effectiveness, Usability and Acceptance of Technological Devices: A Pilot StudyPhysical Disabilities - Therapeutic Implications10.5772/67532Online publication date: 14-Jun-2017
    • Show More Cited By

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