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WozARd: a wizard of oz tool for mobile AR

Published: 27 August 2013 Publication History

Abstract

Wizard of Oz methodology is useful when conducting user studies of a system that is in early development. It is essential to be able to simulate part of the system and to collect feedback from potential users. Using a human to act as the system is one way to do this.
The Wizard of Oz tool presented here is called WozARd and it aims at offering a set of tools that help the test leader control the visual, tactile and auditive output that is presented to the test participant. Additionally, it is suitable for using in an augmented reality environment where images are overlaid on the phone's camera view or on glasses.
The main features that were identified as necessary include presentation of media such as images, video and sound, navigation and location based triggering, automatically taking photos, capability to log test results and visual feedback, and the integration of Sony SmartWatch for interaction possibilities.

References

[1]
Dahlbäck, N., Jönsson, A., Ahrenberg, L., Wizard of Oz Studies - Why and How. In Proc. of Intelligent User Interfaces '93. 1993, 193--200.
[2]
Dow, S., Lee, J., Oezbek, C., MacIntyre, B., Bolter, J. D., Gandy, M., Wizard of Oz Interfaces for Mixed Reality Applications, CHI 2005, ACM April 2005.
[3]
Kelley, J. F., An empirical methodology for writing user-friendly natural language computer applications, In Proc. of the SIGCHI Conference of Human Factors in Computing Systems, 1983, 193--196.
[4]
Klemmer, S., Sinha, A., Chen, J., Landay, J., Aboobaker, N., Wag, A, "SUEDE: A Wizard of Oz Prototyping Tool for Speech User Interfaces", In ACM Symp. On User Interface Software and Technology (UIST'00), 2000, 1--10.
[5]
Lee, M., Billinghurst M., A Wizard of Oz Study for an AR Multimodal Interface, In Proc. of the 10th International Conference on Multimodal Interfaces, ICMI'08, 2008, 249--256.
[6]
Li, Y., Hong, J. I., Landay, J. A., Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications, IEEE Pervasive computing, 2007, 70--75.
[7]
Linnell, N., Bareiss, R., Pantic, K., A Wizard of Oz Tool for Android, MobileHCI'12, 2012.
[8]
MacIntyre, B., Gandy, M., Dow, S., Bolter, J. D., DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences, In ACM Symp. On User Interface Software and Technology (UIST'04), 2004, 197--206.
[9]
Maulsby, D, Greenberg, S., Mander, R., Prototyping an intelligent agent through Wizard of Oz, In Proc. CHI, 1993, 277--284.
[10]
Sony Mobile Communications. Sony SmartWatch. http://www.sonymobile.com/gb/products/accessories/smartwatch/. {Online} {Accessed 24 April 2013}.

Cited By

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  • (2024)VideoClipper: Rapid Prototyping with the "Editing-in-the-Camera" MethodProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642458(1-14)Online publication date: 11-May-2024
  • (2022)Software Engineering for Augmented Reality - A Research AgendaProceedings of the ACM on Human-Computer Interaction10.1145/35322056:EICS(1-34)Online publication date: 17-Jun-2022
  • (2021)From now onProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484334(1-7)Online publication date: 18-Oct-2021
  • Show More Cited By

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Published In

cover image ACM Conferences
MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
August 2013
662 pages
ISBN:9781450322737
DOI:10.1145/2493190
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 27 August 2013

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Author Tags

  1. augmented reality
  2. multimodal interaction
  3. multimodal user interface
  4. wizard of oz

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MobileHCI '13 Paper Acceptance Rate 53 of 238 submissions, 22%;
Overall Acceptance Rate 202 of 906 submissions, 22%

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Cited By

View all
  • (2024)VideoClipper: Rapid Prototyping with the "Editing-in-the-Camera" MethodProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642458(1-14)Online publication date: 11-May-2024
  • (2022)Software Engineering for Augmented Reality - A Research AgendaProceedings of the ACM on Human-Computer Interaction10.1145/35322056:EICS(1-34)Online publication date: 17-Jun-2022
  • (2021)From now onProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484334(1-7)Online publication date: 18-Oct-2021
  • (2020)A Systematic Review of Rapid Prototyping Tools for Augmented Reality2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00041(199-209)Online publication date: Nov-2020
  • (2018)MontageProceedings of the 31st Annual ACM Symposium on User Interface Software and Technology10.1145/3242587.3242613(675-682)Online publication date: 11-Oct-2018
  • (2016)Formula One: Mobile Device Supported Rapid In-the-Wild Design and Evaluation of Interactive PrototypesProceedings of HCI Korea10.17210/hcik.2016.01.333(333-338)Online publication date: 27-Jan-2016
  • (2015)ConWIZ: The contextual Wizard of OzJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1503507:6(719-744)Online publication date: 20-Nov-2015
  • (2015)WozARdAdvances in Human-Computer Interaction10.1155/2015/2712312015(3-3)Online publication date: 1-Jan-2015
  • (2015)Personal Shopping Assistance and Navigator System for Visually Impaired PeopleComputer Vision - ECCV 2014 Workshops10.1007/978-3-319-16199-0_27(375-390)Online publication date: 20-Mar-2015

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