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Control your game-self: effects of controller type on enjoyment, motivation, and personality in game

Published: 27 April 2013 Publication History

Abstract

Whether they are made to entertain you, or to educate you, good video games engage you. Significant research has tried to understand engagement in games by measuring player experience (PX). Traditionally, PX evaluation has focused on the enjoyment of game, or the motivation of players; these factors no doubt contribute to engagement, but do decisions regarding play environment (e.g., the choice of game controller) affect the player more deeply than that? We apply self-determination theory (specifically satisfaction of needs and self-discrepancy represented using the five factors model of personality) to explain PX in an experiment with controller type as the manipulation. Our study shows that there are a number of effects of controller on PX and in-game player personality. These findings provide both a lens with which to view controller effects in games and a guide for controller choice in the design of new games. Our research demonstrates that including self-characteristics assessment in the PX evaluation toolbox is valuable and useful for understanding player experience.

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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. controller
    2. games
    3. motivation
    4. personality
    5. self-determination theory
    6. self-discrepancy theory

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    • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
    • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
    • (2024)Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645562(1-8)Online publication date: 5-Aug-2024
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    • (2023)Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow’s Hierarchy of NeedsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581221(1-20)Online publication date: 19-Apr-2023
    • (2023)Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer PopulationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580960(1-11)Online publication date: 19-Apr-2023
    • (2023)Growing together: An analysis of measurement transparency across 15 years of player motivation questionnairesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102940169(102940)Online publication date: Jan-2023
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