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Path-space manipulation of physically-based light transport

Published: 21 July 2013 Publication History

Abstract

Industry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industry-leading studios quickly adopt physically-based rendering (PBR) across their art generation pipelines, many existing tools have become unsuitable as they address only simple effects without considering underlying PBR concepts and constraints. We present a novel light transport manipulation technique that operates directly on path-space solutions of the rendering equation. We expose intuitive direct and indirect manipulation approaches to edit complex effects such as (multi-refracted) caustics, diffuse and glossy indirect bounces, and direct/indirect shadows. With our sketch- and object-space selection, all built atop a parameterized regular expression engine, artists can search and isolate shading effects to inspect and edit. We classify and filter paths on the fly and visualize the selected transport phenomena. We survey artists who used our tool to manipulate complex phenomena on both static and animated scenes.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 32, Issue 4
July 2013
1215 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/2461912
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 July 2013
Published in TOG Volume 32, Issue 4

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  1. artistic light transport editing
  2. global illumination

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Cited By

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  • (2022)Neural Point Catacaustics for Novel-View Synthesis of ReflectionsACM Transactions on Graphics10.1145/3550454.355549741:6(1-15)Online publication date: 30-Nov-2022
  • (2021)Shadow Layers for Participating MediaComputer Graphics Forum10.1111/cgf.1442941:1(190-200)Online publication date: 14-Dec-2021
  • (2021)Global Illumination‐Aware Stylised ShadingComputer Graphics Forum10.1111/cgf.1439740:7(11-20)Online publication date: 27-Nov-2021
  • (2019)A toolbox for volumetric visualization of light propertiesLighting Research & Technology10.1177/147715351882215951:6(838-857)Online publication date: 28-Jan-2019
  • (2019)Light ShapesACM Transactions on Applied Perception10.1145/323285116:1(1-17)Online publication date: 29-Jan-2019
  • (2019)Global Illumination Shadow LayersComputer Graphics Forum10.1111/cgf.1378138:4(183-191)Online publication date: 30-Jul-2019
  • (2018)Path tracing in productionACM SIGGRAPH 2018 Courses10.1145/3214834.3214864(1-79)Online publication date: 12-Aug-2018
  • (2018)Applying Visual Analytics to Physically Based RenderingComputer Graphics Forum10.1111/cgf.1345238:1(197-208)Online publication date: 4-Jul-2018
  • (2017)Ballistic Shadow ArtProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141512(190-198)Online publication date: 1-Jun-2017
  • (2017)Path tracing in production - part 2ACM SIGGRAPH 2017 Courses10.1145/3084873.3084906(1-32)Online publication date: 30-Jul-2017
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