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Art history concepts at play with ThIATRO

Published: 24 May 2013 Publication History

Abstract

Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the general public, the integration of interactivity and innovative storytelling techniques can be supporting elements to capture their target audiences' enthusiasm. In particular, games that deal with art history have particular flaws in integrating motivating elements. This observation led us to the development of the 3D online learning game, ThIATRO, that immerses the player an exhibition and, as a side-effect communicates knowledge of art history concepts to the player. Its playful approach not only increases motivation to learn but also raises interest in art history and cultural heritage in general. We provide an overview of the design ideas behind ThIATRO and summarize the results of evaluations conducted with a group of 14-year-old pupils in a classroom environment. The results indicate that ThIATRO changes the player's aesthetic response and allows him or her to perceive art on a deeper level.

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Published In

cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 6, Issue 2
Special issue on serious games for cultural heritage
May 2013
82 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/2460376
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 24 May 2013
Accepted: 01 January 2013
Revised: 01 January 2013
Received: 01 July 2012
Published in JOCCH Volume 6, Issue 2

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Author Tags

  1. 3D virtual world
  2. Serious games
  3. art history
  4. game-based learning

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  • (2024)Immersive Serious Games: Shifting Paradigms from Activism to AIThe Arts and Computational Culture: Real and Virtual Worlds10.1007/978-3-031-53865-0_19(443-469)Online publication date: 28-Jun-2024
  • (2023)The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye MovementsJournal of Educational Computing Research10.1177/0735633123120295162:1(323-356)Online publication date: 3-Oct-2023
  • (2023)Social Challenges and Actions for Thinking and Reasoning in the Digital AgeThe Palgrave Handbook of Global Social Change10.1007/978-3-030-87624-1_3-1(1-21)Online publication date: 6-Jan-2023
  • (2020)Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural HeritageApplying Innovative Technologies in Heritage Science10.4018/978-1-7998-2871-6.ch009(171-208)Online publication date: 2020
  • (2020)Empirical Evaluations of Interactive Systems in Cultural HeritageCognitive Analytics10.4018/978-1-7998-2460-2.ch067(1331-1355)Online publication date: 2020
  • (2020)Enhanced Virtual Reality Experience in Personalised Virtual MuseumsNatural Language Processing10.4018/978-1-7998-0951-7.ch065(1348-1366)Online publication date: 2020
  • (2020)HieroQuest - A Serious Game for Learning Egyptian HieroglyphsJournal on Computing and Cultural Heritage 10.1145/341803813:4(1-20)Online publication date: 3-Dec-2020
  • (2020)Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural HeritageProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403009(1-11)Online publication date: 15-Sep-2020
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