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A project spine framework for software engineering education (abstract only)

Published: 06 March 2013 Publication History

Abstract

Software engineering (and by extension software engineering education) is a fast-paced and still emerging discipline (by historical comparison to traditional engineering), yet still immature. We argue this immaturity shows in software engineering education in two ways. First, significant efforts in the software engineering and computer science communities focus on content taxonomies or bodies of knowledge (BOKs), whereas BOKs are more established in traditional engineering disciplines. Second, project experiences are not viewed as a central integrating feature of a degree program's curricular implementation. Project experiences tend to be disjoint; there may be a "freshman project" or a "capstone" or an "undergraduate research experience" or merely a semester project undertaken by the individual initiative of an instructor. The Software Enterprise at Arizona State University uses project experiences as the contextual teaching and learning vehicle throughout the Bachelor of Science in Software Engineering degree program. Students engage in classroom learning, group-oriented lab exercises, implementation on scalable projects, and reflective assessment co-located in time for each concept. The result is a student who not only acquires a new skill, but also immediately understands how to put that skill in practice. The Software Enterprise, now in its 9th year, has evolved from an upperclassmen experience to the full-fledged project spine in the Software Engineering program. In a project spine, content is de-emphasized; foundational concepts are tied to project work throughout the undergraduate program. The Enterprise provides over 40 curricular modules (with labs), assessment tools, and pedagogical guidance on project-centered learning to computing educators.

References

[1]
S.D. Sheppard, K. Macatangay, A. Colby, and W.M. Sullivan. Educating Engineers: Designing for the Future of the Field, Jossey-Bass, San Francisco, 2008.
[2]
The National Academy of Engineering. Educating the Engineer of 2020: Adapting Engineering Education to the New Century, The National Academies Press, Washington D.C., 2005.
[3]
IEEE Computer Society (2004), Guide to the Software Engineering Body of Knowledge (SWEBOK), Los Alamitos, CA.
[4]
ACM/IEEE-CS Joint Task Force. Computer Science Curricula 2013 (Strawman draft). Available at http://ai.stanford.edu/users/sahami/CS2013, last accessed October 29, 2012.

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Published In

cover image ACM Conferences
SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
March 2013
818 pages
ISBN:9781450318686
DOI:10.1145/2445196
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 March 2013

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Author Tags

  1. cs ed research
  2. new curriculum/program/degree initiatives
  3. student capstones

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SIGCSE '13
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SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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The 56th ACM Technical Symposium on Computer Science Education
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