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Time-Me: helping children understand time

Published: 12 June 2012 Publication History

Abstract

This paper describes the premise and development of Time-Me, a tool in progress that aims to help young children better understand the concept of time. Current tools for teaching time to children mainly focus on reading it correctly on a clock. While these tools do help children begin to understand how to measure time, they do not fully help children understand the intrinsic value of time. Therefore, there may be a disconnect between reading time and understanding what is being read - the passage, or duration, of time. The design team found this as an opportunity to address a gap between reading time and understanding time.
Time-Me is a proposal that aims to bridge these seemingly separate elements together for young children and provide a way to help them develop a cohesive understanding of temporal spaces. Time-Me is currently a prototype that uses tangible elements to represent time duration in connection with daily activities. Through its tangible approach, the tool aims to help children contextualize and internalize time based on the activities they partake in throughout the day that are familiar to them.
Interviews and walkthroughs with children, parents, and teachers helped inform the prototype to its current stage. Through input from these groups, we were able to incorporate design elements that can help push further development of the prototype, and be applied in home, daycare, and classroom environments.

References

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Patent: Brooks, Barry, R. 1976. Time telling teaching aid. U. S. Patent 3,967,389, filed March 24, 1975, and issued July 6, 1976.
[2]
Catterall, R. 2008. Doing time. Mathematics Teaching 209, 37--39.
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Druin, A. 2002. The role of children in the design of new technology. Behaviour & Information Technology, 21:1, 1--25.
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Eckert, T. et al. 2008. Children's daily routines during kindergarten transition. Early Childhood Education Journal, 36:1, 69--74.
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Gelderblom, H. and Kotzé, P. 2009. Ten design lessons from the literature on child development and children's use of technology. In Proc. IDC 2009, ACM Press, New York, NY, 52--60.
[6]
Good Karma Applications. n.d. Retrieved 5 Mar. 2012, from http://www.goodkarmaapplications.com/first-then-visual-schedule.html
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Hourcade, J. P. 2008. Interaction design and children. Foundations and Trends in Human-Computer Interaction, 1:4, 277--392.
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L. S. Vygotsky. 1978. Mind in Society: The Development of Higher Psychological Processes. Cambridge, MA: Harvard University Press.
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Vygotsky, L. S. 1967. Play and its role in the mental development of the child. Soviet Psychology, 5, 6--18.
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Walia, J. K. 2011. Squish child alarm clock uses different colors as symbols to wake up or go to sleep. Hometone. Retrieved 5 Mar. 2012, from http://www.hometone.com/squishy-child-alarm-clock-colors-symbols-wake-sleep.html
[11]
Womack, S. 2002. Young children cannot tell time on old clocks. The Daily Telegraph: London.

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  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)A Tangible E-Learning Solution for Early Childhood Development2022 13th International Conference on Computing Communication and Networking Technologies (ICCCNT)10.1109/ICCCNT54827.2022.9984281(1-7)Online publication date: 3-Oct-2022
  • (2022)TangiGuru: Tangible E-Learning Solution for Early Childhood Development2022 4th International Conference on Advancements in Computing (ICAC)10.1109/ICAC57685.2022.10025060(282-287)Online publication date: 9-Dec-2022
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    cover image ACM Other conferences
    IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
    June 2012
    399 pages
    ISBN:9781450310079
    DOI:10.1145/2307096
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • didactalab: didactalab
    • IMIS: Institut für Multimediale und Interaktive Systeme

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 12 June 2012

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    Author Tags

    1. children
    2. design
    3. education
    4. tangible user interface
    5. time

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    • IMIS

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    Cited By

    View all
    • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
    • (2022)A Tangible E-Learning Solution for Early Childhood Development2022 13th International Conference on Computing Communication and Networking Technologies (ICCCNT)10.1109/ICCCNT54827.2022.9984281(1-7)Online publication date: 3-Oct-2022
    • (2022)TangiGuru: Tangible E-Learning Solution for Early Childhood Development2022 4th International Conference on Advancements in Computing (ICAC)10.1109/ICAC57685.2022.10025060(282-287)Online publication date: 9-Dec-2022
    • (2022)Sundial: Assist Children Learning Time with a Shining Ball Shaped DeviceHuman-Computer Interaction. Theoretical Approaches and Design Methods10.1007/978-3-031-05311-5_41(582-593)Online publication date: 16-Jun-2022
    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-xOnline publication date: 23-May-2021
    • (2016)It's Not That Long!Proceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930684(356-366)Online publication date: 21-Jun-2016
    • (2016)TimeLightProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890250(3738-3741)Online publication date: 7-May-2016

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