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Walk2Build: a GPS game for mobile exergaming with city visualization

Published: 21 September 2012 Publication History

Abstract

In recent years public health has become of great concern, in particular the personal and national economic burden resulting from increasingly sedentary lifestyles. Sedentary lifestyles are particularly serious for young people who are badly affected by obesity problems that impact on their current and future lives. In an effort to tackle this problem games designers are designing games aimed at motivating people to take part in physical activities and have coined the term exergaming. This poster presents a mobile exergaming application developed in Android Java and HTML 5 targeting under-active teenagers and young adults. The objective is to encourage users to increase walking by an incremental number of steps each week. This is visualized as an isometric virtual town on a web browser (with rewards for achieving targets) and published on Facebook to exploit social networking in supporting users. This poster will examine the motivation behind our game, design decisions, our prototype and concludes with future plans.

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Cited By

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  • (2022)Serious Gaming for Behaviour Change: A Systematic ReviewInformation10.3390/info1303014213:3(142)Online publication date: 8-Mar-2022
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
  • (2017)A survey of people-centric sensing studies utilizing mobile phone sensorsJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1704469:4(421-448)Online publication date: 19-Jun-2017
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    cover image ACM Conferences
    MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
    September 2012
    278 pages
    ISBN:9781450314435
    DOI:10.1145/2371664

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 September 2012

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    Author Tags

    1. exercise
    2. healthy lifestyle
    3. mobile support

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    View all
    • (2022)Serious Gaming for Behaviour Change: A Systematic ReviewInformation10.3390/info1303014213:3(142)Online publication date: 8-Mar-2022
    • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
    • (2017)A survey of people-centric sensing studies utilizing mobile phone sensorsJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1704469:4(421-448)Online publication date: 19-Jun-2017
    • (2017)Moving Real Exergaming Engines on the Web: The webFitForAll Case Study in an Active and Healthy Ageing Living Lab EnvironmentIEEE Journal of Biomedical and Health Informatics10.1109/JBHI.2016.255978721:3(859-866)Online publication date: May-2017
    • (2017)A Collaborative Aesthetic-Driven Virtual Fitness GameE-Learning and Games10.1007/978-3-319-65849-0_4(29-35)Online publication date: 12-Oct-2017
    • (2016)Bringing new voices to design of exercise technologyProceedings of the 14th Participatory Design Conference: Full papers - Volume 110.1145/2940299.2940305(121-130)Online publication date: 15-Aug-2016
    • (2016)Physiological data analysis for an emotional provoking exergame2016 IEEE Symposium Series on Computational Intelligence (SSCI)10.1109/SSCI.2016.7850042(1-8)Online publication date: Dec-2016
    • (2016)A Pleasurable Persuasive Model for E-Fitness System2016 International Conference on Cyberworlds (CW)10.1109/CW.2016.20(89-96)Online publication date: Sep-2016
    • (2015)Transfering full body exergames from desktop applications to mobile devices: The role of the Internet of Things2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)10.1109/IMCTL.2015.7359598(254-258)Online publication date: Nov-2015
    • (2015)Heart-Creates-Worlds: An Aesthetic Driven Fitness Training SystemImage and Graphics10.1007/978-3-319-21969-1_54(599-608)Online publication date: 4-Aug-2015
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