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Muse: a multimedia streaming enabled remote interactivity system for mobile devices

Published: 07 December 2011 Publication History

Abstract

Recent years we have witnessed the rapid advent of mobile cloud computing, in which remote software is delivered as a service and accessed by mobile device users over the Internet. However, most existing remote display technologies for high motion application (e.g, movie) have defects in latency and bandwidth. In this paper, we designed an adaptive multimedia streaming enabled remote interactivity system, Muse, to utilize remote resources with reduced display update traffic and response latency. A window-aware updating mechanism is designed as an adaptation scheme, which allows users to focus on the current application in use and also enable them to switch between applications on the fly. Besides, a windowed display encoder using H.264 video codec is integrated into the remote frame buffer protocol to achieve high performance in compression to address the high latency limitation of mobile Internet. Experimental results show that the windowed display Muse mechanism can successfully reduce network traffic, loading time and response latency of remote display and interaction. Our system can achieve in average 22fps of 1024*768 desktop multimedia playbacks with good video quality under 1 Mbit/s of bandwidth limitation.

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Cited By

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  • (2023)Towards Enabling Residential Virtual-Desktop ComputingIEEE Transactions on Cloud Computing10.1109/TCC.2021.311390511:1(745-762)Online publication date: 1-Jan-2023
  • (2019)A Hardware-Accelerated System for High Resolution Real-Time Screen SharingIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2018.280969029:3(881-891)Online publication date: 1-Mar-2019
  • (2019)Methods for Objective and Subjective Evaluation of Zero-Client ComputingIEEE Access10.1109/ACCESS.2019.29250837(94569-94582)Online publication date: 2019
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Published In

cover image ACM Other conferences
MUM '11: Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
December 2011
242 pages
ISBN:9781450310963
DOI:10.1145/2107596
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Tsinghua University: Tsinghua University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 December 2011

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Author Tags

  1. desktop virtualization
  2. mobile internet
  3. remote access
  4. remote display
  5. thin-client computing

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  • Research-article

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MUM'11
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  • Tsinghua University

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MUM '11 Paper Acceptance Rate 29 of 66 submissions, 44%;
Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2023)Towards Enabling Residential Virtual-Desktop ComputingIEEE Transactions on Cloud Computing10.1109/TCC.2021.311390511:1(745-762)Online publication date: 1-Jan-2023
  • (2019)A Hardware-Accelerated System for High Resolution Real-Time Screen SharingIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2018.280969029:3(881-891)Online publication date: 1-Mar-2019
  • (2019)Methods for Objective and Subjective Evaluation of Zero-Client ComputingIEEE Access10.1109/ACCESS.2019.29250837(94569-94582)Online publication date: 2019
  • (2018)FastDeskFuture Generation Computer Systems10.1016/j.future.2017.07.00181:C(478-491)Online publication date: 1-Apr-2018
  • (2016)A Cloud Gaming System Based on User-Level Virtualization and Its Resource SchedulingIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2015.243391627:5(1239-1252)Online publication date: 1-May-2016
  • (2016)Adaptive Desktop Delivery Scheme for Provisioning Quality of Experience in Cloud Desktop as a ServiceThe Computer Journal10.1093/comjnl/bxv11659:2(260-274)Online publication date: 6-Jan-2016
  • (2015)Mobile Cloud MediaGamification10.4018/978-1-4666-8200-9.ch107(2126-2147)Online publication date: 31-Mar-2015
  • (2014)Mobile Cloud MediaMobile Networks and Cloud Computing Convergence for Progressive Services and Applications10.4018/978-1-4666-4781-7.ch002(18-38)Online publication date: 2014
  • (2014)An Architecture to Promote the Use of Mobile Devices on Interactions with Media Synthesized RemotelyProceedings of the 20th Brazilian Symposium on Multimedia and the Web10.1145/2664551.2664563(143-150)Online publication date: 18-Nov-2014
  • (2014)An adaptive multi-layer low-latency transmission scheme for H.264 based screen sharing system2014 IEEE International Symposium on Circuits and Systems (ISCAS)10.1109/ISCAS.2014.6865594(2153-2156)Online publication date: Jun-2014
  • Show More Cited By

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