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Clustering avatars behaviours from virtual worlds interactions

Published: 16 April 2012 Publication History

Abstract

Virtual Worlds (VWs) platforms and applications provide a practical implementation of the Metaverse concept. These applications, as highly inmersive and interactive 3D environments, have become very popular in social networks and games domains. The existence of a set of open platforms like OpenSim or OpenCobalt have played a major role in the popularization of this technology and they open new exciting research areas. One of these areas is behaviour analysis. In virtual world, the user (or avatar) can move and interact within an artificial world with a high degree of freedom. The movements and iterations of the avatar can be monitorized, and hence this information can be analysed to obtain interesting behavioural patterns. Usually, only the information related to the avatars conversations (textual chat logs) are directly available for processing. However, these open platforms allow to capture other kind of information like the exact position of an avatar in the VW, what they are looking at (eye-gazing) or which actions they perform inside these worlds. This paper studies how this information, can be extracted, processed and later used by clustering methods to detect behaviour or group formations in the world. To detect the behavioural patterns of the avatars considered, clustering techniques have been used. These techniques, using the correct data preprocessing and modelling, can be used to automatically detect hidden patterns from data.

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  • (2024)The evolution of intellectual property rights in metaverse based Industry 4.0 paradigmsInternational Entrepreneurship and Management Journal10.1007/s11365-023-00940-8Online publication date: 5-Feb-2024
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cover image ACM Other conferences
WI&C '12: Proceedings of the 4th International Workshop on Web Intelligence & Communities
April 2012
62 pages
ISBN:9781450311892
DOI:10.1145/2189736
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 April 2012

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Author Tags

  1. behavioral patterns
  2. clustering techniques
  3. data processing
  4. graph and overlapping clustering
  5. hierarchical clustering
  6. virtual worlds

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Cited By

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  • (2024)Intelligent wireless sensing driven metaverse: A surveyComputer Communications10.1016/j.comcom.2023.11.024214(46-56)Online publication date: Jan-2024
  • (2024)The evolution of intellectual property rights in metaverse based Industry 4.0 paradigmsInternational Entrepreneurship and Management Journal10.1007/s11365-023-00940-8Online publication date: 5-Feb-2024
  • (2024)Qualitative Insights into Organizational Value Creation: Decoding Characteristics of Metaverse PlatformsInformation Systems Frontiers10.1007/s10796-024-10494-xOnline publication date: 15-May-2024
  • (2022)METAVERSE AND ITS IMPLICATION IN LAW AND BUSINESSJurnal Hukum Progresif10.14710/jhp.10.2.153-16610:2(153-166)Online publication date: 31-Oct-2022
  • (2022)The Metaverse: A Systematic Literature Review to Map Scholarly DefinitionsCompanion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3500868.3559448(80-84)Online publication date: 8-Nov-2022
  • (2021)Challenges and Research in Virtual Worlds and Augmented Reality in the Educational FieldHandbook of Research on Teaching With Virtual Environments and AI10.4018/978-1-7998-7638-0.ch016(373-393)Online publication date: 19-Feb-2021
  • (2017)Perceptions of pre-service teachers about a Science Lab developed in OpenSimInternational Journal for Innovation Education and Research10.31686/ijier.vol5.iss5.6755:5(71-94)Online publication date: 31-May-2017
  • (2017)A User Trust System for Online Games—Part I: An Activity Theory Approach for Trust RepresentationIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2016.25929659:3(305-320)Online publication date: Sep-2017
  • (2015)Bio-inspired clustering: Basic features and future trends in the era of Big Data2015 IEEE 2nd International Conference on Cybernetics (CYBCONF)10.1109/CYBConf.2015.7175897(1-6)Online publication date: Jun-2015
  • (2014)A Co-Evolutionary Multi-Objective approach for a K-adaptive graph-based clustering algorithm2014 IEEE Congress on Evolutionary Computation (CEC)10.1109/CEC.2014.6900369(2724-2731)Online publication date: Jul-2014
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