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Dissemination of "Seri Rama" Shadow Play puppet as a cultural heritage through Capcom's Street Fighter IV

Published: 20 February 2012 Publication History

Abstract

Traditional Malay theater arts such as wayang kulit Kelantan or Shadow Play puppet Kelantan in Malaysia remains one form of entertainment. Unfortunately, the shadow play puppet has lost it touch and has slowly begun to fade among society especially among teenagers in Malaysia. Computer games such as PlayStation 3 or PS3 Street Fighter IV seem to captivate the imagination and attention of contemporary teenagers since it was introduced in 1987. The paper discusses the introduction of Sri Rama's character in Capcom Street Fighter IV's console which refers to PlayStation 3. This paper will focus on a new character, Sri Rama wayang kulit or shadow play puppet which was introduced among other Street Fighter characters in a game console platform. This research will look into the development of 3D Sri Rama shadow play puppet through methodology prototype on conceptual, characteristic, modeling, texturing and animation. This paper also looks at playstation game console function keys required in the PS3 environment. Finally, a survey was carried out to provide feedback for this concept. It is hoped that this research will create an awareness and appreciation through gaming, especially among the teenagers in an effort to preserve the wayang kulit tradition and bring back the popularity of this performing arts and heritage masterpiece of the country.

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Cited By

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  • (2016)The Interactive Narration of Chinese Shadow Play2016 International Conference on Virtual Reality and Visualization (ICVRV)10.1109/ICVRV.2016.63(341-345)Online publication date: Sep-2016

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cover image ACM Conferences
ICUIMC '12: Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
February 2012
852 pages
ISBN:9781450311724
DOI:10.1145/2184751
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 20 February 2012

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Author Tags

  1. Malay theatre
  2. PlayStation 3
  3. Seri Rama
  4. Street Fighter IV
  5. animation
  6. modeling
  7. shadow play puppet
  8. texturing

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  • (2016)The Interactive Narration of Chinese Shadow Play2016 International Conference on Virtual Reality and Visualization (ICVRV)10.1109/ICVRV.2016.63(341-345)Online publication date: Sep-2016

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