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Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory

Published: 09 March 2012 Publication History

Abstract

We propose a new technique to simulate dynamic patterns of crowd behaviors using stress modeling. Our model accounts for permanent, stable disposition and the dynamic nature of human behaviors that change in response to the situation. The resulting approach accounts for changes in behavior in response to external stressors based on well-known theories in psychology. We combine this model with recent techniques on personality modeling for multi-agent simulations to capture a wide variety of behavioral changes and stressors. The overall formulation allows different stressors, expressed as functions of space and time, including time pressure, positional stressors, area stressors and inter-personal stressors. This model can be used to simulate dynamic crowd behaviors at interactive rates, including walking at variable speeds, breaking lane-formation over time, and cutting through a normal flow. We also perform qualitative and quantitative comparisons between our simulation results and real-world observations.

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cover image ACM Conferences
I3D '12: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
March 2012
220 pages
ISBN:9781450311946
DOI:10.1145/2159616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 March 2012

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Author Tags

  1. crowd simulation
  2. dynamic behaviors
  3. psychological models

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I3D '12
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I3D '12: Symposium on Interactive 3D Graphics and Games
March 9 - 11, 2012
California, Costa Mesa

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Overall Acceptance Rate 148 of 485 submissions, 31%

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