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abstract

Online gaming with robots vs. computers as allies vs. opponents

Published: 05 March 2012 Publication History

Abstract

A 2 x 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game with a robot was more enjoyable and easier than playing with a computer. Regardless of the agent type, participants reported that playing the game was more enjoyable when the agent played as an ally rather than as their opponent. Implications of notable findings are discussed.

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Nass, C., Fogg, B. J., and Moon, Y. 1996. Can computers be teammates? International Journal of Human Computer Studies, 45, 669--678.
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Reeves, B. and Nass, C. 1996. The media equation. New York: Cambridge University Press.
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Sundar, S. S. and Nass, C. 2000. Source orientation in human-computer interaction: Programmer, networker, or independent social actor? Comm. Research, 27, 6, 683--703.

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Information

Published In

cover image ACM Conferences
HRI '12: Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
March 2012
518 pages
ISBN:9781450310635
DOI:10.1145/2157689

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  • IEEE-RAS: Robotics and Automation

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 March 2012

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Author Tags

  1. artificial agent
  2. human-robot interaction
  3. online gaming

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Conference

HRI'12
Sponsor:
HRI'12: International Conference on Human-Robot Interaction
March 5 - 8, 2012
Massachusetts, Boston, USA

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Overall Acceptance Rate 268 of 1,124 submissions, 24%

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