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10.1145/2148131.2148217acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
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Touch and feel soft hardware

Published: 19 February 2012 Publication History

Abstract

With soft hardware we refer to electronic components, coatings, and shells built from materials that make them elastic, flexible, floppy and malleable. By introducing new material properties into electronic and computational contexts we expect to open new paths for designing interactive things. Building electronics with textile and other soft materials may easily degrade elements such as speed, power, and storage capacities; however, these constraints can be acceptable if not down right desirable in these new contexts. We see how sensors, actuators, computers and even battery cells made of soft materials enables us to embed them into soft shapes that in turn afford certain forms of interaction. With the term soft hardware, we also highlight the interplay between computational and physical materials in interaction designs.

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Cited By

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  • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
  • (2017)Needle as InputProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024999(299-308)Online publication date: 20-Mar-2017
  • (2016)Building a Soft Machine: New Modes of Expressive SurfacesDesign, User Experience, and Usability: Technological Contexts10.1007/978-3-319-40406-6_39(401-413)Online publication date: 22-Jun-2016

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cover image ACM Conferences
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
February 2012
413 pages
ISBN:9781450311748
DOI:10.1145/2148131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 19 February 2012

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View all
  • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
  • (2017)Needle as InputProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024999(299-308)Online publication date: 20-Mar-2017
  • (2016)Building a Soft Machine: New Modes of Expressive SurfacesDesign, User Experience, and Usability: Technological Contexts10.1007/978-3-319-40406-6_39(401-413)Online publication date: 22-Jun-2016

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