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Shadowgram: a case study for social fabrication through interactive fabrication in public spaces

Published: 19 February 2012 Publication History

Abstract

This paper describes a case study of Shadowgram as an application of interactive fabrication in public spaces to realize a creative communication environment based on an interactive installation, which generates sticker cutouts of the silhouettes of participants. In this paper, we propose an approach called Social Fabrication that stimulates communication in society. Finally, we assess the potential of our creative catalyst by installing Shadowgram in public events and through observation and analysis we examine the behavior of participants.

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References

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Cited By

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  • (2024)Loom Pedals: Retooling Jacquard Weaving for Improvisational Design WorkflowsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633358(1-16)Online publication date: 11-Feb-2024
  • (2021)Shared Activity for Digital FabricationProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483686(1-8)Online publication date: 13-Oct-2021
  • (2016)The InstaBoothProceedings of the 3rd Media Architecture Biennale Conference10.1145/2946803.2946806(1-8)Online publication date: 1-Jun-2016
  • Show More Cited By

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    cover image ACM Conferences
    TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
    February 2012
    413 pages
    ISBN:9781450311748
    DOI:10.1145/2148131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 19 February 2012

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    Author Tags

    1. creative catalyst
    2. fablab
    3. interactive fabrication
    4. social fabrication

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    View all
    • (2024)Loom Pedals: Retooling Jacquard Weaving for Improvisational Design WorkflowsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633358(1-16)Online publication date: 11-Feb-2024
    • (2021)Shared Activity for Digital FabricationProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483686(1-8)Online publication date: 13-Oct-2021
    • (2016)The InstaBoothProceedings of the 3rd Media Architecture Biennale Conference10.1145/2946803.2946806(1-8)Online publication date: 1-Jun-2016
    • (2015)Data-ThingsProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702245(2467-2476)Online publication date: 18-Apr-2015
    • (2014)Volvelles, domes and wristbandsProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598524(825-834)Online publication date: 21-Jun-2014

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