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Ubiquitous collaborative activity virtual environments

Published: 11 February 2012 Publication History

Abstract

We introduce a new paradigm of collaborative computing called the Ubiquitous Collaborative Activity Virtual Environment (UCAVE). UCAVEs are portable immersive virtual environments that leverage mobile communication platforms, motion trackers and displays to facilitate ad-hoc virtual collaboration. We discuss design criteria and research challenges for UCAVEs, as well as a prototype hardware configuration that enables UCAVE interactions using modern smart phones and head mounted displays.

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Cited By

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  • (2021)On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34491465:CSCW1(1-25)Online publication date: 22-Apr-2021
  • (2020)A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and EvaluationPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0035829(113-139)Online publication date: 1-Dec-2020
  • (2020)Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00289(1-6)Online publication date: Mar-2020
  • Show More Cited By

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    cover image ACM Conferences
    CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
    February 2012
    1460 pages
    ISBN:9781450310864
    DOI:10.1145/2145204
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 11 February 2012

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    Author Tags

    1. collaborative
    2. display
    3. mobile
    4. ubiquitous
    5. virtual environment
    6. virtual reality

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    CSCW '12
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    CSCW '12: Computer Supported Cooperative Work
    February 11 - 15, 2012
    Washington, Seattle, USA

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    CSCW '12 Paper Acceptance Rate 164 of 415 submissions, 40%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    Cited By

    View all
    • (2021)On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34491465:CSCW1(1-25)Online publication date: 22-Apr-2021
    • (2020)A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and EvaluationPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0035829(113-139)Online publication date: 1-Dec-2020
    • (2020)Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00289(1-6)Online publication date: Mar-2020
    • (2017)Remote ProxemicsCollaboration Meets Interactive Spaces10.1007/978-3-319-45853-3_4(47-73)Online publication date: 10-Jan-2017
    • (2014)PainDroidMultimedia Tools and Applications10.1007/s11042-013-1358-372:1(191-206)Online publication date: 1-Sep-2014

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