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Verbal coordination in first person shooter games

Published: 11 February 2012 Publication History

Abstract

We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality of these tactical verbal communications ("call-outs"). From here, we outline potential designs to mitigate problems in the production/interpretation of call-outs to better support coordination.

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    cover image ACM Conferences
    CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
    February 2012
    1460 pages
    ISBN:9781450310864
    DOI:10.1145/2145204
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 11 February 2012

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    Author Tags

    1. collaborative virtual environments
    2. cve
    3. first person shooter
    4. fps
    5. verbal coordination
    6. voice communication

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    CSCW '12
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    CSCW '12: Computer Supported Cooperative Work
    February 11 - 15, 2012
    Washington, Seattle, USA

    Acceptance Rates

    CSCW '12 Paper Acceptance Rate 164 of 415 submissions, 40%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    Cited By

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    • (2024)How People Prompt Generative AI to Create Interactive VR ScenesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661547(2319-2340)Online publication date: 1-Jul-2024
    • (2024)Talking to Win: The Impact of Communication on Performance in EsportsJournal of Electronic Gaming and Esports10.1123/jege.2024-00362:1Online publication date: 1-Jan-2024
    • (2024)Analysis of Coordination Mechanisms during Collaborative Problem-Solving on an Interactive Tabletop DisplayComputer Supported Cooperative Work (CSCW)10.1007/s10606-023-09487-2Online publication date: 8-Feb-2024
    • (2023)The Social Accomplishment of Seeing Together in Networked Team PlaySimulation & Gaming10.1177/1046878123120948455:1(6-29)Online publication date: 8-Nov-2023
    • (2022)Working Together Apart through EmbodimentProceedings of the ACM on Human-Computer Interaction10.1145/34928366:GROUP(1-25)Online publication date: 14-Jan-2022
    • (2022)Opening the Black Box of Team Performance With Open-Source Games: A Review and RecommendationsIEEE Transactions on Games10.1109/TG.2020.303222414:2(170-179)Online publication date: Jun-2022
    • (2022)Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational contextClassroom Discourse10.1080/19463014.2021.202444413:2(164-187)Online publication date: 3-Feb-2022
    • (2022)Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2HCI in Games10.1007/978-3-031-05637-6_2(22-39)Online publication date: 26-Jun-2022
    • (2021)Leveling Up Teamwork in EsportsProceedings of the ACM on Human-Computer Interaction10.1145/34491235:CSCW1(1-30)Online publication date: 22-Apr-2021
    • (2021)Investigating the Effects of Individual Cognitive Styles on Collaborative GameplayACM Transactions on Computer-Human Interaction10.1145/344579228:4(1-49)Online publication date: 11-Aug-2021
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