Cited By
View all- Cheung GLee ACheng KLee H(2013)Dispensable, Tweakable, and Tangible ComponentsGames and Culture10.1177/15554120134968938:4(259-288)Online publication date: 31-Jul-2013
System designers who build customization into games ought to consider how players think about adjustments. The distinctiveness of gaming contexts suggests that closer inspection of customization in games is warranted and will inform the design of ...
In current literature, grief play in Massively Multi-player Online Role-Playing Games (MMORPGs) refers to play styles where a player intentionally disrupts the gaming experience of other players. In our study, we have discovered that player experiences ...
We analyze a heads-up no-limit Texas Hold'em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the table (until recently, these parameters defined the heads-up endgame of sit-n-go ...
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