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Metaphors for social relationships in 3d virtual worlds

Published: 11 February 2012 Publication History

Abstract

A number of conceptual metaphors have been previously suggested for identity management, including, for example, theatre stage, onion layers, and identity segments. Based on an analysis of 30 in-depth interviews with Second Life residents, we examine the extent to which these metaphors can be used to explain experiences of social relationships in and across virtual and material worlds. The data suggest that these metaphors are relevant to social interactions in and across virtual and material environments: individuals perform on a stage to and with others, they gradually reveal layers of themselves, and they distinguish between segments of their identity in different social situations. At the same time, these metaphors do not explain all experiences, pointing to future research on virtual environments, social relationships, and identity management.

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Cited By

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  • (2023)What is novel about the Metaverse?International Journal of Information Management10.1016/j.ijinfomgt.2023.10268473(102684)Online publication date: Dec-2023
  • (2020)A Design Space for Social Presence in VRProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420112(1-12)Online publication date: 25-Oct-2020
  • (2018)Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative WorkProceedings of the ACM on Human-Computer Interaction10.1145/32747712:CSCW(1-34)Online publication date: 1-Nov-2018

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cover image ACM Conferences
CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
February 2012
1460 pages
ISBN:9781450310864
DOI:10.1145/2145204
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 11 February 2012

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Author Tags

  1. identity
  2. metaphor
  3. second life
  4. social relationships
  5. virtual worlds

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CSCW '12
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CSCW '12: Computer Supported Cooperative Work
February 11 - 15, 2012
Washington, Seattle, USA

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CSCW '12 Paper Acceptance Rate 164 of 415 submissions, 40%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2023)What is novel about the Metaverse?International Journal of Information Management10.1016/j.ijinfomgt.2023.10268473(102684)Online publication date: Dec-2023
  • (2020)A Design Space for Social Presence in VRProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420112(1-12)Online publication date: 25-Oct-2020
  • (2018)Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative WorkProceedings of the ACM on Human-Computer Interaction10.1145/32747712:CSCW(1-34)Online publication date: 1-Nov-2018

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