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Design of persuasive technologies for healthy sleep behavior

Published: 17 September 2011 Publication History

Abstract

Getting the sufficient amount of quality sleep is a key aspect of good health along with a healthy diet and regular exercise. Despite its importance, sleep has been considerably underexplored in the area of human-computer interaction. In this proposal, I describe my research in understanding the need to help improve people's sleep habits and creating a persuasive sleep application to help them achieve their sleep-related goals. The persuasive sleep application involves self-monitoring and feedback features to help people be aware of their sleep habits. My dissertation research investigates a design of a self-monitoring system focusing on how information is presented as a persuasive means accounting for user emotions in the context of receiving concerning health news.

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Cited By

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  • (2022)Deceptive Dreams: Nudging for Better SleepDeceptive AI10.1007/978-3-030-91779-1_3(27-37)Online publication date: 1-Jan-2022
  • (2021)Wander: A breath-control Audio Game to Support Sound SleepExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483461(17-23)Online publication date: 15-Oct-2021
  • (2020)Interrelationships Between Patients’ Data Tracking Practices, Data Sharing Practices, and Health Literacy: Onsite Survey StudyJournal of Medical Internet Research10.2196/1893722:12(e18937)Online publication date: 22-Dec-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
UbiComp '11: Proceedings of the 13th international conference on Ubiquitous computing
September 2011
668 pages
ISBN:9781450306300
DOI:10.1145/2030112
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 17 September 2011

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Author Tags

  1. cognitive dissonance.
  2. design
  3. health
  4. information presentation
  5. persuasive technology
  6. self-monitoring
  7. sleep
  8. wellness

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Ubicomp '11

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2022)Deceptive Dreams: Nudging for Better SleepDeceptive AI10.1007/978-3-030-91779-1_3(27-37)Online publication date: 1-Jan-2022
  • (2021)Wander: A breath-control Audio Game to Support Sound SleepExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483461(17-23)Online publication date: 15-Oct-2021
  • (2020)Interrelationships Between Patients’ Data Tracking Practices, Data Sharing Practices, and Health Literacy: Onsite Survey StudyJournal of Medical Internet Research10.2196/1893722:12(e18937)Online publication date: 22-Dec-2020
  • (2017)VR What We Eat: Guidelines for Designing and Assessing Virtual Environments as a Persuasive Technology to Promote Sustainability and HealthProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121360186461:1(1519-1523)Online publication date: 20-Oct-2017
  • (2016)Evaluation of a Food Portion Size Estimation Interface for a Varying Literacy PopulationProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858554(5645-5657)Online publication date: 7-May-2016
  • (2015)Sleep monitoring tools at home and in the hospitalProceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare10.5555/2826165.2826188(153-160)Online publication date: 20-May-2015
  • (2012)Are You in Bed with Technology?IEEE Pervasive Computing10.1109/MPRV.2012.6311:4(4-7)Online publication date: 1-Oct-2012

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