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Evaluating gesture-based games with older adults on a large screen display

Published: 10 August 2011 Publication History

Abstract

Gesture-based games offer lucrative opportunities to engage users across all segments of the population. However, this requires that associated features go beyond mere expectations to meet the needs and requirements of diverse audience groups. Focusing on designing games for healthy older adults, we present a study exploring the usability and acceptability of a set of three gesture-based games. Designed for a large projection screen display, these games employ vision-based techniques that center on physical embodied interaction using a graphical silhouette. Infrared detection, accompanied by back-projection is used to reduce the effects of occluded body movements. User evaluations with 36 older adults were analyzed using a combination of pre- and postgame questionnaires, direct observations and semi-structured group interviews. The results demonstrate that while all the games were usable, they varied in their physical and social engagement, perceived ease of use and perceived usefulness. In particular, items associated with physical wellbeing were rated highly. During the discussion, we highlight strengths and weaknesses of our findings, including related interaction and application features.

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cover image ACM Conferences
Sandbox '11: Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
August 2011
56 pages
ISBN:9781450307758
DOI:10.1145/2018556
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 August 2011

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Author Tags

  1. exergaming
  2. gestural interfaces
  3. human factors
  4. older adults
  5. physical exercise

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  • (2020)Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative StudyJournal of Population Ageing10.1007/s12062-020-09274-713:2(187-205)Online publication date: 19-Feb-2020
  • (2020)Design and evaluation of a hand gesture recognition approach for real-time interactionsMultimedia Tools and Applications10.1007/s11042-019-08520-1Online publication date: 21-Feb-2020
  • (2018)Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of EvidenceHuman Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment10.1007/978-3-319-92037-5_9(101-112)Online publication date: 2-Jun-2018
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