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The ABC's of ARGs: Alternate Reality Games for Learning

Published: 01 August 2011 Publication History

Abstract

An alternate reality game (ARG) is sometimes called a pervasive game or transmedia storytelling. Regardless of what you call it at its core is a game driven by a story with players performing activities that mirror real life, making ARGs a perfect fit for scenario-based learning.

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  • (2023)Perception of “This is Not a Game”: Definition and MeasurementInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222159840:17(4725-4744)Online publication date: 14-Jul-2023
  • (2022)A Data-Driven Design of AR Alternate Reality Games to Measure ResilienceHCI in Games10.1007/978-3-031-05637-6_38(586-604)Online publication date: 26-Jun-2022
  • (2020)Dimensions of the Transmedia DesignPerspectives on Design and Digital Communication10.1007/978-3-030-49647-0_9(141-160)Online publication date: 10-Jul-2020
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Published In

cover image eLearn
eLearn  Volume 2011, Issue 8
August 2011
EISSN:1535-394X
DOI:10.1145/2016016
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2011
Published in ELEARN Volume 2011, Issue 8

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Cited By

View all
  • (2023)Perception of “This is Not a Game”: Definition and MeasurementInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222159840:17(4725-4744)Online publication date: 14-Jul-2023
  • (2022)A Data-Driven Design of AR Alternate Reality Games to Measure ResilienceHCI in Games10.1007/978-3-031-05637-6_38(586-604)Online publication date: 26-Jun-2022
  • (2020)Dimensions of the Transmedia DesignPerspectives on Design and Digital Communication10.1007/978-3-030-49647-0_9(141-160)Online publication date: 10-Jul-2020
  • (2017)What is Gamification in Learning and Education?Gamification in Learning and Education10.1007/978-3-319-47283-6_4(25-38)Online publication date: 21-Sep-2017
  • (2013)Lessons down a rabbit hole: Alternate reality gaming in the classroomNew Media & Society10.1177/146144481349755416:6(1002-1017)Online publication date: 2-Aug-2013

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