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10.1145/2093973.2094057acmconferencesArticle/Chapter ViewAbstractPublication PagesgisConference Proceedingsconference-collections
demonstration

Overlapping and synchronizing two worlds

Published: 01 November 2011 Publication History

Abstract

Recently social network services in virtual space become popular. In particular, virtual reality services such as Second Life™ provide a very realistic environment for social networking. With recent advances in sensor technologies and mobile devices, several services of augmented reality are also being developed and provided. In this demo, we show a prototype, which connects these two different worlds - virtual reality and augmented reality - so that a user in real world and an avatar in a virtual space communicate for location-based social network. The prototype is implemented with Second Life for virtual space and augmented reality functions of smart phones and tracking sensors. It provides three basic functions. First, a given indoor space in real world is reflected in virtual space. Second the user in the real indoor space is tracked and her/his location is mapped into the virtual space, and at the same time, the location and movement of avatar in the virtual space are also mapped to the real world and shown via smart phone. Third, two users in the same area, a user in the real world and an avatar in the virtual space, can communicate by exchanging messages via dialog box in virtual space and short message service of smart phones. We expect that this prototype will be extended to provide enhanced and flexible social networking services.

References

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Second Life. the official website of the second life. http://secondlife.com/.
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U. Bernardet, S. B. i Badia, and P. F. Verschure. The experience induction machine and its role in the research on presence. In Proceedings of the 10th annual international workshop on Presence, pages 329--333, 2007.
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Cited By

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  • (2020)Managing Uncertainty in Evolving Geo-Spatial Data2020 21st IEEE International Conference on Mobile Data Management (MDM)10.1109/MDM48529.2020.00021(5-8)Online publication date: Jun-2020
  • (2014)Investigating the balance between virtuality and reality in mobile mixed reality UI designProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2641201(137-146)Online publication date: 26-Oct-2014

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Information & Contributors

Information

Published In

cover image ACM Conferences
GIS '11: Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
November 2011
559 pages
ISBN:9781450310314
DOI:10.1145/2093973

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In-Cooperation

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2011

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Author Tags

  1. applications
  2. augmented reality
  3. augmented virtuality
  4. mixed reality
  5. synchronized indoor space

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  • Demonstration

Funding Sources

  • Korean Land Spatialization Research Project, Ministry of Land, Transport and Maritime Affairs, Cuttingedge Urban Development

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GIS '11
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Overall Acceptance Rate 257 of 1,238 submissions, 21%

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View all
  • (2020)Managing Uncertainty in Evolving Geo-Spatial Data2020 21st IEEE International Conference on Mobile Data Management (MDM)10.1109/MDM48529.2020.00021(5-8)Online publication date: Jun-2020
  • (2014)Investigating the balance between virtuality and reality in mobile mixed reality UI designProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2641201(137-146)Online publication date: 26-Oct-2014

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