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Accurate behaviour and believability of computer generated images of human head

Published: 11 December 2011 Publication History

Abstract

Preserving the integrity of realistic animated Computer Generated (CG) Humans is tantamount to ensuring audience perception and believability. However, projecting accurate behaviour in CG humans remains a potential problem. The effects of facial behaviour display (Facial Expression, Head Movement and Eye Movement) in terms of audience perception (Believability, Eeriness and Accurate Behaviour recognition) were tested utilising a CG animated human head.
The results of the study show areas of significance were recorded in the effect of CG human facial behaviour in participants' perception in response to three dependant measures. The most significant, eeriness, was caused by a category of facial movement whilst the inclusion of that facial expression and head movement created most believability. The accuracy of identifying behaviour was also increased by the inclusion of Head Movement. However, no significant effect was found for eye movement.

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  • (2021)A Meta-analysis of the Uncanny Valley's Independent and Dependent VariablesACM Transactions on Human-Robot Interaction10.1145/347074211:1(1-33)Online publication date: 18-Oct-2021
  • (2020)The Rise of the Virtual HumanNatural Language Processing10.4018/978-1-7998-0951-7.ch070(1459-1488)Online publication date: 2020
  • (2016)The Rise of the Virtual HumanCreative Technologies for Multidisciplinary Applications10.4018/978-1-5225-0016-2.ch005(99-129)Online publication date: 2016
  1. Accurate behaviour and believability of computer generated images of human head

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    cover image ACM Conferences
    VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
    December 2011
    617 pages
    ISBN:9781450310604
    DOI:10.1145/2087756
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 December 2011

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    Author Tags

    1. accurate behaviour
    2. believability
    3. computer generated humans
    4. facial behaviour
    5. uncanny valley

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    View all
    • (2021)A Meta-analysis of the Uncanny Valley's Independent and Dependent VariablesACM Transactions on Human-Robot Interaction10.1145/347074211:1(1-33)Online publication date: 18-Oct-2021
    • (2020)The Rise of the Virtual HumanNatural Language Processing10.4018/978-1-7998-0951-7.ch070(1459-1488)Online publication date: 2020
    • (2016)The Rise of the Virtual HumanCreative Technologies for Multidisciplinary Applications10.4018/978-1-5225-0016-2.ch005(99-129)Online publication date: 2016

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