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T-splines in VRML

Published: 11 December 2011 Publication History

Abstract

T-splines are increasingly popular in design and animation. However, since it is not supported by VRML/X3D, T-spline visualization is not available for the use online. This paper proposes the T-spline VRML node, which allows the end users to utilize T-splines for complex model design and online visualization with relatively small number of control points. Similar with the NURBS based and polygon based VRML nodes, T-spline VRML node can support geometry, color, texture, LOD and animation. The file size required for T-spline VRML node to represent a same complex model can be substantially minimized compared with the ones with NURBS based and polygonal based VRML nodes. Thus, it is feasible for data transmission on internet. A new data structure is proposed to represent T-spline surfaces in VRML for easy editing. The implementation details and the application examples of the proposed node are discussed.

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  • (2014)A morphing machining strategy for artificial boneJournal of Zhejiang University SCIENCE A10.1631/jzus.A130027415:3(157-171)Online publication date: 1-Mar-2014

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cover image ACM Conferences
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
December 2011
617 pages
ISBN:9781450310604
DOI:10.1145/2087756
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 December 2011

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Author Tags

  1. NURBS
  2. T-splines
  3. VRML/X3D
  4. virtual reality

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Overall Acceptance Rate 51 of 107 submissions, 48%

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  • (2014)A morphing machining strategy for artificial boneJournal of Zhejiang University SCIENCE A10.1631/jzus.A130027415:3(157-171)Online publication date: 1-Mar-2014

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