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Exploring a digital economy design space in theme parks

Published: 19 October 2011 Publication History

Abstract

This paper describes a creative process in which findings from a set of empirical studies were used to inspire and inform a novel design space populated with conceptual designs. Our subject of inquiry was the theme park, and we were particularly interested in exploring souvenir creation and consumption as part of the visitor experience. In presenting a rich case description of our design process and concepts, we demonstrate the potential contribution of design practice to an interdisciplinary research programme delivering understandings on human, infrastructural and innovation concerns in the digital economy.

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cover image ACM Other conferences
DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design
October 2011
358 pages
ISBN:9781450307543
DOI:10.1145/2079216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design
  • European Union: European Union

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2011

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Author Tags

  1. service design
  2. theme parks
  3. ubicomp
  4. visitor experience

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  • Research-article

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DESIRE '11
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design
  • European Union
DESIRE '11: Creativity and Innovation in Design
October 19 - 21, 2011
Eindhoven, Netherlands

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  • (2018)The practical politics of sharing personal dataPersonal and Ubiquitous Computing10.1007/s00779-017-1071-822:2(293-315)Online publication date: 1-Apr-2018
  • (2018)Sketching the Polyphonic Design Space of Theme ParksFunology 210.1007/978-3-319-68213-6_9(129-155)Online publication date: 19-Jul-2018
  • (2014)Presence and digital tourismAI & Society10.1007/s00146-013-0493-829:4(521-529)Online publication date: 1-Nov-2014
  • (2013)A Foundation for Mobile User Experience in Theme ParksProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523464(30-38)Online publication date: 1-Oct-2013
  • (2013)A Framework for Mobile User Experiences in Theme ParksProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523461(21-29)Online publication date: 1-Oct-2013
  • (2013)Mobile experiences for tourismCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468608(1413-1418)Online publication date: 27-Apr-2013
  • (2012)Pursuing LeisureComputer Supported Cooperative Work10.1007/s10606-011-9151-121:1(43-79)Online publication date: 1-Feb-2012

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