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Social brainstorming via interactive fabrication

Published: 08 November 2011 Publication History

Abstract

We present Shadowgram as an outcome from our research into catalyzing the creativity of audiences, in particular for the task of social brainstorming through interactive fabrication. We discuss our motivation to design Shadowgram as a natural extension of existing fabrication technologies. We discuss the functional aspects of the design and implementation, and conclude with directions for further detailed research.

References

[1]
N. Gershenfeld. Fab: the coming revolution on your desktop-from personal computers to personal fabrication. Basic Books, 2007.
[2]
I. Posch, H. Ogawa, C. Lindinger, R. Haring, and H. Hörtner. Introducing the FabLab as interactive exhibition space. In Proceedings of the 9th International Conference on Interaction Design and Children, IDC '10, page 254âĂş257, New York, NY, USA, 2010. ACM.
[3]
K. D. D. Willis, C. Xu, K. Wu, G. Levin, and M. D. Gross. Interactive fabrication: new interfaces for digital fabrication. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, TEI '11, page 69âĂş72, New York, NY, USA, 2011. ACM.

Cited By

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  • (2012)ShadowgramProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148145(57-60)Online publication date: 19-Feb-2012

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  1. Social brainstorming via interactive fabrication

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    Published In

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    ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
    November 2011
    562 pages
    ISBN:9781450308274
    DOI:10.1145/2071423

    Sponsors

    • FCT: Foundation for Science and Technology

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 November 2011

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    Author Tags

    1. creative catalyst
    2. experience design
    3. interactive fabrication
    4. real-time
    5. shadow
    6. social brainstorming
    7. tangible interface

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    ACE '11
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    • FCT

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    • (2012)ShadowgramProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148145(57-60)Online publication date: 19-Feb-2012

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