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Persu: an architecture to apply persuasion in interactive storytelling

Published: 08 November 2011 Publication History

Abstract

In this paper we describe an architecture to influence a user in an interactive storytelling context that is based on results from the social psychology's area of persuasion. Several important concepts of persuasion, such as how people make decisions, and how we can influence that process are discussed. We describe the several components of the architecture and how we applied them in a small study where we have successfully influenced the players of a story in following a specific path.

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Cited By

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  • (2014)Personalized Interactive Narratives via Sequential Recommendation of Plot PointsIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2013.22827716:2(174-187)Online publication date: Jun-2014
  • (2012)Distributed drama managementProceedings of the 5th international conference on Interactive Storytelling10.1007/978-3-642-34851-8_13(132-143)Online publication date: 12-Nov-2012

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    cover image ACM Other conferences
    ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
    November 2011
    562 pages
    ISBN:9781450308274
    DOI:10.1145/2071423
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 November 2011

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    1. digital interactive storytelling
    2. persuasion

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    • (2014)Personalized Interactive Narratives via Sequential Recommendation of Plot PointsIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2013.22827716:2(174-187)Online publication date: Jun-2014
    • (2012)Distributed drama managementProceedings of the 5th international conference on Interactive Storytelling10.1007/978-3-642-34851-8_13(132-143)Online publication date: 12-Nov-2012

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