[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2071423.2071457acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Participation inequality in mobile location games

Published: 08 November 2011 Publication History

Abstract

Free All Monsters! is a novel location based mobile game and associated online web-based portal, which allows participants to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this paper we present the ongoing research that considers how location based games have to be re-designed to accommodate the necessary increase of scale, how emergent behaviour manifests itself within the game and whether the notion of participation inequality is equally evident in such a system. The results show how new game behaviour is emerging from the original prototype and that participation inequality is still evident. From this suggestions are proposed regarding how these effects may be overcome.

References

[1]
Boyd, D. 2007. Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life. In MacArthur Foundation Series on Digital Learning -- Youth, Identity, and Digital Media Volume, Buckingham, D, Ed. MIT Press, Cambridge, MA.
[2]
Coulton, P. 2011. Gamification: Will it Yield an Epic Win? http://www.slideshare.net/MysticMonkey/gamification-will-it-yield-an-epic-win
[3]
Coulton, P., Lund, K., Wilson, A. 2010. Harnessing Player Creativity to Broaden the Appeal of Location Based Games. In Proceedings of HCI 2010: Play is a Serious Business, Dundee, Scotland 8--10 September 2010.
[4]
Heil, B., Piskorski, M. New Twitter Research: Men Follow Men and Nobody Tweets. Harvard Business Review, 2009. http://blogs.hbr.org/cs/2009/06/new_twitter_research_men_follo.html
[5]
Nielsen, J. Participation Inequality: Lurkers vs. Contributors in Internet Communities. Jakob Nielsen's Alertbox, 2006. http://www.useit.com/alertbox/participation_inequality.html
[6]
Nielsen, J. Zipf Curves and Website Popularity. Jakob Nielsen's Alertbox, 1997. http://www.useit.com/alertbox/zipf.html
[7]
O'Hara, K. Understanding geocaching practices and motivations. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems. Florence, Italy, April 05--10, 2008. CHI '08. ACM, New York, NY, 1177--1186.

Cited By

View all
  • (2021)Playing Cool - Winter Weather's Influence on Location-Based GamingProceedings of the ACM on Human-Computer Interaction10.1145/34746695:CHI PLAY(1-16)Online publication date: 6-Oct-2021
  • (2021)The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451830(1-7)Online publication date: 8-May-2021
  • (2015)UKKOProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810324(493-498)Online publication date: 5-Oct-2015
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
November 2011
562 pages
ISBN:9781450308274
DOI:10.1145/2071423
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • FCT: Foundation for Science and Technology

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2011

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. context
  2. location
  3. mobile
  4. user generated content

Qualifiers

  • Research-article

Conference

ACE '11
Sponsor:
  • FCT

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 11 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2021)Playing Cool - Winter Weather's Influence on Location-Based GamingProceedings of the ACM on Human-Computer Interaction10.1145/34746695:CHI PLAY(1-16)Online publication date: 6-Oct-2021
  • (2021)The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451830(1-7)Online publication date: 8-May-2021
  • (2015)UKKOProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810324(493-498)Online publication date: 5-Oct-2015
  • (2015)StreetGamezProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810305(589-594)Online publication date: 5-Oct-2015
  • (2014)Designing Mobile and Ubiquitous Games and Playful InteractionsPlayful User Interfaces10.1007/978-981-4560-96-2_4(71-95)Online publication date: 18-Feb-2014
  • (2013)Designing Seamless Mobile Augmented Reality Location Based Game InterfacesProceedings of International Conference on Advances in Mobile Computing & Multimedia10.1145/2536853.2536914(412-415)Online publication date: 2-Dec-2013
  • (2012)Playing with the weatherProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_15(172-184)Online publication date: 26-Sep-2012

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media