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Free and open source software in computing education

Published: 20 October 2011 Publication History

Abstract

Free and Open Source Software (FOSS) exemplifies the merit and successes of open content, understood broadly as creative work that explicitly allows sharing and further changes by anyone, whether an individual or organization. Although the benefits of improving computing education with open source practices are largely acknowledged, transforming teaching to create effective learning environments has many challenges. The panelists will bring different perspectives on teaching strategies and curricular content they have used in their classrooms. These perspectives will exemplify key issues with FOSS-based education and FOSS-based IT systems. The developer and user communities established around FOSS-based IT systems are of particular interest to the IT discipline because of its focus on user centeredness and advocacy for advancing professional practices in authentic environments.

References

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Lerner, J. and Schankerman, M. (2010). The Comingled Code: Open Source and Economic Development. Boston, MA: The MIT Press.
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Dionisio, J.D.N., Dickson, C.L., August, S.E., Dorin, P.M., and Toal, R. (2007). "An open source software culture in the undergraduate computer science curriculum." Inroads -- The SIGCSE Bulletin. 39(2), June 2007.
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Gehringer, E.F. (2007). "Open source for homework: Real projects, peer reviewed." Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, Covington, KY, March 2007.
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The Humanitarian Free and Open Source Software Project: Building Free Open Source Software for Society (2011). Retrieved May 19, 2011, from http://www.hfFOSS.org.
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Morelli, R.A., Tucker, A., Danner, N., de Lanerolle, T., Ellis, H.J.C., Izmirli, O., Krizanc, D., and Parker, G. (2009). "Revitalizing computing education by building free and open source software for humanity." Communications of the ACM. 52(8), 67--75. August.
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Jacobs, S. (2010). "Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research." Proceedings of the 3rd IEEE Games Innovation Conference, Honk Kong, 2010.
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Professors' Open Source Summer Experience (2011). Red Hat sponsored faculty workshop series. Retrieved May 19, 2011, from http://teachingopensource.org/index.php/PFOSSE.
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Google Summer of Code (2011). Global program supporting students to write code for open source projects. Retrieved May 19, 2011, from http://code.google.com/soc/.
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Sabin, M. (2008). "A Collaborative and Experiential Learning Model Centered around Real-World Projects." Proceedings of the 9th SIGITE Information Technology Education Conference, Cincinnati, OH, October 2008.
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Cited By

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  • (2021)Systems Engineering Concepts with Aid of Virtual Worlds and Open Source SoftwareResearch Anthology on Recent Trends, Tools, and Implications of Computer Programming10.4018/978-1-7998-3016-0.ch031(695-721)Online publication date: 2021
  • (2016)Systems Engineering Concepts with Aid of Virtual Worlds and Open Source SoftwareHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch020(483-509)Online publication date: 2016
  • (2011)Evaluation of a hands-on approach to learning mobile and embedded programmingInternational Journal of Mobile Learning and Organisation10.1504/IJMLO.2011.0453215:3/4(327-344)Online publication date: 1-Feb-2011

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cover image ACM Conferences
SIGITE '11: Proceedings of the 2011 conference on Information technology education
October 2011
340 pages
ISBN:9781450310178
DOI:10.1145/2047594

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 October 2011

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  1. IT system development
  2. collaboration
  3. free and open source software

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View all
  • (2021)Systems Engineering Concepts with Aid of Virtual Worlds and Open Source SoftwareResearch Anthology on Recent Trends, Tools, and Implications of Computer Programming10.4018/978-1-7998-3016-0.ch031(695-721)Online publication date: 2021
  • (2016)Systems Engineering Concepts with Aid of Virtual Worlds and Open Source SoftwareHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch020(483-509)Online publication date: 2016
  • (2011)Evaluation of a hands-on approach to learning mobile and embedded programmingInternational Journal of Mobile Learning and Organisation10.1504/IJMLO.2011.0453215:3/4(327-344)Online publication date: 1-Feb-2011

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