Cited By
View all- Kim MBaek N(2021)A 3D graphics rendering pipeline implementation based on the openCL massively parallel processingThe Journal of Supercomputing10.1007/s11227-020-03581-8Online publication date: 4-Jan-2021
In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed ...
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual and geometrical complexity of the original 3D plant models that are ...
Interactive rendering of global illumination effects is a challenging problem. While precomputed radiance transfer (PRT) is able to render such effects in real time the geometry is generally assumed static. This work proposes to replace the precomputed ...
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