[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1999030.1999039acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

The UCube: a child-friendly device for introductory three-dimensional design

Published: 20 June 2011 Publication History

Abstract

Currently there is a burgeoning interest in three-dimensional construction and design: 3D printing and fabrication devices have--with almost shocking swiftness--become available to students and home hobbyists, allowing a vastly expanded audience to imagine, and then print out, their own tangible designs. Still, while the fabrication devices themselves are becoming available to younger children, the task of 3D design itself remains difficult for youngsters. The difficulty lies in the "2D screen bottleneck": three-dimensional objects for printing must generally be designed in complex software that works exclusively with, and through, a flat two-dimensional screen. This paper introduces the UCube, a spatial input device designed specifically with children and "3D novices" in mind. The basic idea behind the UCube is that it provides a spatial, volumetric array of light switches that can be turned on and off individually by the user; the pattern of lights is then input to a desktop computer, where it can be employed to specify a collection of 3D points in space. The result is that 3D design--at least for simple shapes--becomes a matter of moving one's hands in space to (e.g.) select the boundary points of the desired shape. We describe the design of the UCube, the influences behind it, and some early encouraging pilot tests of the device with middle-school-age children.

References

[1]
Arduino Mega. arduino.cc/en/Main/ArduinoBoardMega2560
[2]
Bakker, S.; Van den Hoven, E.; and Antle, A. {2011} MoSo tangibles: evaluating embodied learning. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI 2011), pp. 85--92.
[3]
Berry, R. et al. {2010} Preliminary considerations regarding use of digital fabrication to incorporate engineering design principles in elementary mathematics education. Contemporary Issues in Technology and Teacher Education, 10(2), pp. 167--172.
[4]
Breen, J. et al. {2003} Tangible virtuality--perceptions of computer-aided and physical modelling. Automation in Construction 12:649--653.
[5]
Brinkmann, E. {1996} Programmed instruction as a technique for improving spatial visualization. Journal of Applied Psychology, 50(2), 179--184.
[6]
Desktop Factory. www.desktopfactory.com/
[7]
Eisenberg, M. {2011} Educational fabrication, in and out of the classroom. To appear in Proceedings of Society for Information Technology & Teacher Education (SITE 2011)
[8]
Fab@Home. www.fabathome.org
[9]
Ferguson, E. {1994} Engineering and the Mind's Eye. Cambridge, MA: MIT Press.
[10]
Foster, K. {2009} A self-made machine. IEEE Spectrum, Jan. 2009, pp. 24--26.
[11]
Gershenfeld, N. {2005} Fab. New York: Basic Books.
[12]
Google SketchUp. sketchup.google.com/
[13]
Goldin-Meadow, S. {2003} Hearing Gesture. Cambridge, MA: Harvard University Press.
[14]
Greenberg, I. {2007} Processing: Creative Coding and Computational Art. New York: Springer.
[15]
Hainstock, E. {1986} The Essential Montessori. New York: Plume Books.
[16]
Hart, G. {2008} Procedural generation of sculptural forms. Bridges 2008, pp. 209--218.
[17]
Howison, M. et al. {2011} The mathematical imagery trainer: from embodied interaction to conceptual learning. To appear in Proceedings of SIGCHI 2011.
[18]
Lakoff, G. and Nunez, R. {2000} Where Mathematics Comes From. New York: Basic Books.
[19]
Lipson, H. and Kurman, M. {2010} Factory@Home: the emerging economy of personal fabrication. Whitehouse Office of Science and Technology Policy. Available at: www.mae.cornell.edu/lipson/factoryathome.pdf
[20]
Lipson, H. et al. {2005} 3-D printing the history of mechanisms. Journal of Mechanical Design, 127:1029--1033.
[21]
Makerbot. www.makerbot.com
[22]
Malone, E. and Lipson, H. {2007} Fab@Home: the personal desktop fabricator kit. Rapid Prototyping Journal, 13:4, pp. 245--255.
[23]
Mathewson, J. H. {1999} Visual-spatial thinking: an aspect of science overlooked by educators. Science Education, 83: 33--54.
[24]
Mickelson, J. and Ju, W. {2011} Math propulsion: engaging math learners through embodied performance and visualization. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI 2011), pp. 101--108.
[25]
Nemirovsky, R.; Tierney, C.; and Wright, T. {1998} Body motion and graphing. Cognition and Instruction, 16:2, pp. 119--172.
[26]
Newcombe, N. and Huttenlocher, J. {2000} Making Space. Cambridge, MA: MIT Press.
[27]
Papert, S. {1980} Mindstorms. New York: Basic Books.
[28]
Piaget, J. and Inhelder, B. {1967} The Child's Conception of Space. New York: Norton.
[29]
Ponoko. www.ponoko.com
[30]
RepRap. reprap.org/wiki/Main_Page
[31]
Rhino. www.rhino3d.com
[32]
Shapeways. www.shapeways.com
[33]
Siemankowski, F. and McKnight, F. {1971} Spatial cognition: success prognosticator in college science courses. J. College Science Teaching 1(1): 56--59.
[34]
Solidworks. www.solidworks.com

Cited By

View all
  • (2022)AngleCAD: Surface-Based 3D Modelling Techniques on Foldable TouchscreensProceedings of the ACM on Human-Computer Interaction10.1145/35677356:ISS(592-616)Online publication date: 14-Nov-2022
  • (2022)A systematic survey on embodied cognitionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10047833:COnline publication date: 1-Sep-2022
  • (2022)Child–Computer InteractionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10039832:COnline publication date: 1-Jun-2022
  • Show More Cited By

Index Terms

  1. The UCube: a child-friendly device for introductory three-dimensional design

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    IDC '11: Proceedings of the 10th International Conference on Interaction Design and Children
    June 2011
    275 pages
    ISBN:9781450307512
    DOI:10.1145/1999030
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • University of Michigan: University of Michigan

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 June 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. UCube
    2. spatial cognition
    3. three-dimensional design
    4. three-dimensional fabrication

    Qualifiers

    • Research-article

    Funding Sources

    Conference

    IDC '11
    Sponsor:
    • University of Michigan

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)16
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 15 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)AngleCAD: Surface-Based 3D Modelling Techniques on Foldable TouchscreensProceedings of the ACM on Human-Computer Interaction10.1145/35677356:ISS(592-616)Online publication date: 14-Nov-2022
    • (2022)A systematic survey on embodied cognitionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10047833:COnline publication date: 1-Sep-2022
    • (2022)Child–Computer InteractionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10039832:COnline publication date: 1-Jun-2022
    • (2022)Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmersEntertainment Computing10.1016/j.entcom.2021.10046440(100464)Online publication date: Jan-2022
    • (2021)The construction of high-magnification homemade lenses for a simple microscope: an easy “DIY” tool for biological and interdisciplinary educationAdvances in Physiology Education10.1152/advan.00127.202045:1(134-144)Online publication date: 1-Mar-2021
    • (2021)Making Sense of 3D Modelling and 3D Printing Activities of Young PeopleProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445139(1-16)Online publication date: 6-May-2021
    • (2021) A systematic review of empirical research on learning with 3D printing technology Journal of Computer Assisted Learning10.1111/jcal.1258537:5(1455-1478)Online publication date: 21-Jul-2021
    • (2021)Biology Beyond the Classroom: Experiential Learning Through Authentic Research, Design, and Community EngagementIntegrative and Comparative Biology10.1093/icb/icab15561:3(926-933)Online publication date: 3-Jul-2021
    • (2020)An Internet of Things (IoT) Maker Curriculum for Primary School Students: Develop and EvaluateInternational Journal of Information and Education Technology10.18178/ijiet.2020.10.12.147510:12(889-896)Online publication date: 2020
    • (2020)Embodied Interaction and Spatial Skills: A Systematic Review of Empirical StudiesInteracting with Computers10.1093/iwcomp/iwaa02332:4(331-366)Online publication date: 11-Nov-2020
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media